The old WOD game ended and a new one has begun. It's set in Savannah, GA, and it's limited to Mages and Werewolves. As the Werewolves were sitting around and creating characters, I had an idea for a character that I really liked.
The idea was fleeting and fickle. It flirted with me, coy and complicated for quite a while. It finally decided to behave, and I started working on it in earnest. While I was giddily writing this lovely little nugget down, the smoke of a more complete concept unraveled fully in my head. It wasn't just ONE character, but three.
As the idea exploded into lots more than what I imagined, it became obvious I had a pack of Werewolves in mind. Whether these Uratha are NPCs in the Savannah game, NPCs in a game I run, or just ideas I never use, they are interesting enough that I thought I'd share.
Blood On Fire is a pack of 3 Uratha in the Georgia area. Their original location was set outside of Fort Stewart, in a yet unnamed semi-rural town. I'm still undecided as to whether I'll keep them there or move them closer to Atlanta.
The pack is comprised of 2 brothers, Trey and Trav; along with Trey's former girlfriend Hilary. They are bound by more than blood; their pack becomes forged by sacrifice and fire.
I will be putting up the write ups for each one fairly soon, I hope.
Tuesday, December 4, 2012
Sunday, November 18, 2012
Wonderland Session 8
After an extremely long break between sessions due to illness, schedule issues and other shenanigans, my little troupe met again.
We have M- Sir Epperson the Third; Captain and Noble
B- Squeakers the Clown
Z- The Policeman
L- Sorceress
K-Tennessee Jones, Explorer
C- Alistair, "Batman"
K-Lem, Ghost
Lem and Alistair were not able to make the session, but we went ahead with the adventures.
The group landed on the shores of Meridia safely and made their way towards the main settlement after parking the boat, to which Squeakers has developed a method of communication. The settlement is built into a large grotto which is dotted with random rocks across the landscape. The rocks are tall and similar-ish to those found at Stonehenge, but in various colors. The buildings of the settlement are tucked into the grotto, along side the rocks in a fairly random fashion.
We have M- Sir Epperson the Third; Captain and Noble
B- Squeakers the Clown
Z- The Policeman
L- Sorceress
K-Tennessee Jones, Explorer
C- Alistair, "Batman"
K-Lem, Ghost
Lem and Alistair were not able to make the session, but we went ahead with the adventures.
The group landed on the shores of Meridia safely and made their way towards the main settlement after parking the boat, to which Squeakers has developed a method of communication. The settlement is built into a large grotto which is dotted with random rocks across the landscape. The rocks are tall and similar-ish to those found at Stonehenge, but in various colors. The buildings of the settlement are tucked into the grotto, along side the rocks in a fairly random fashion.
![]() |
| No palm trees, though. |
Labels:
Game recap,
RPG,
wonderland
Monday, November 12, 2012
The State of Darkness
I got an email recently that lamented the lack of posts regarding World of Darkness recently, specifically mentioning wanting to know what ol' Vinnie was doing.
Well, in a word: nothing.
The Austin game wrapped up a little while ago, after the ST decided it had gone pretty much as far as it could. He gave us a couple of weeks' warning so we could work on/out anything we felt needed some kind of resolution, and then we ended the game on a nice, calm note.
Austin is dark, now.
A few weeks ago, a new game emerged in Austin's place. It is run by the same ST (and has an additional ST to boot), and is set in Savannah, GA. The game is far more limited in scope, in that there are currently only Werewolves and Mages allowed at this time.
I decided not to join at the time, but after a few sessions, I felt the urge to write creeping on me. I started working on some characters on my own time, and talked about these ideas possibly becoming NPCs in the future of the game. The ST seemed to like the idea and asked me to send along the finished products.
I'm not finished.
My problem has been the same as with my blog--- I have a very specific idea I want to get across, and my words are totally failing in that endeavor. On my blog posts, I have been working on a specific idea for a month or more, and I still can't get it across the way I want. With the NPCs, I have a group of three, and the third one has me stuck on a specific sentence, and I can't get past it.
I'm usually able to move around an obstacle, but these writing/blogging related issues are dragging me down like so much undertow.
At the same time as the logjam in the word department, I am suddenly thinking in visual terms, deciphering colors and shapes into ideas for cards, altered art projects and other crafty type stuff.
I've been playing around with the things that are inspiring me right now, hoping that they will carry over into the words that just aren't coming at the moment.
It hasn't happened yet, but I keep hoping. I keep looking for ways to bring words to life.
Well, in a word: nothing.
The Austin game wrapped up a little while ago, after the ST decided it had gone pretty much as far as it could. He gave us a couple of weeks' warning so we could work on/out anything we felt needed some kind of resolution, and then we ended the game on a nice, calm note.
Austin is dark, now.
A few weeks ago, a new game emerged in Austin's place. It is run by the same ST (and has an additional ST to boot), and is set in Savannah, GA. The game is far more limited in scope, in that there are currently only Werewolves and Mages allowed at this time.
I decided not to join at the time, but after a few sessions, I felt the urge to write creeping on me. I started working on some characters on my own time, and talked about these ideas possibly becoming NPCs in the future of the game. The ST seemed to like the idea and asked me to send along the finished products.
I'm not finished.
My problem has been the same as with my blog--- I have a very specific idea I want to get across, and my words are totally failing in that endeavor. On my blog posts, I have been working on a specific idea for a month or more, and I still can't get it across the way I want. With the NPCs, I have a group of three, and the third one has me stuck on a specific sentence, and I can't get past it.
I'm usually able to move around an obstacle, but these writing/blogging related issues are dragging me down like so much undertow.
At the same time as the logjam in the word department, I am suddenly thinking in visual terms, deciphering colors and shapes into ideas for cards, altered art projects and other crafty type stuff.
![]() |
| Inked glass is one of my favorite project types |
I've been playing around with the things that are inspiring me right now, hoping that they will carry over into the words that just aren't coming at the moment.
It hasn't happened yet, but I keep hoping. I keep looking for ways to bring words to life.
Sunday, November 11, 2012
Paper Castles
I found this online. Thought it was neat.
I do not have that kind of talent yet, but it's something to try to learn and develop.
I do not have that kind of talent yet, but it's something to try to learn and develop.
Labels:
awesome,
paper crafts
Thursday, October 18, 2012
State of Affairs
I am currently not playing in any games. My favorite cohort to cause trouble with and discuss ideas with is now working 12+ hours a day. I am bogged down by a lack of any real social life and not as much fun as I want.
I am, in effect, uninspired.
Writing this blog us directly related to my gaming life and what's got me excited and interested today/this week/this month.
At the moment, I'm casually working on a pack of Werewolves for a World of Darkness setting, but I'm not anywhere near done and I find myself stalling a lot.
I also recently rediscovered my affection and adoration for paper crafting and altered art; which might correspond to the lack of gaming ideas and might just be happenstance.
Many of the ideas I had in draft are boring to me now, and I wonder if I need another trip to the strip club to get my mind fired up again.....
I am, in effect, uninspired.
Writing this blog us directly related to my gaming life and what's got me excited and interested today/this week/this month.
At the moment, I'm casually working on a pack of Werewolves for a World of Darkness setting, but I'm not anywhere near done and I find myself stalling a lot.
I also recently rediscovered my affection and adoration for paper crafting and altered art; which might correspond to the lack of gaming ideas and might just be happenstance.
Many of the ideas I had in draft are boring to me now, and I wonder if I need another trip to the strip club to get my mind fired up again.....
Wednesday, October 3, 2012
Wonderland Session 6 & 7
We finally had our entire group together as we began this session.
When we left our intrepid "heroes", the group had heard voices crying for help through the Void, and had gone to their rescue despite the Captain's protests. Once on the island, they had encountered a group of people huddled together on the beach, and one of the people had turned towards the Captain with a wild look of hunger, and we had faded to black.
When we picked back up, I fully intended for there to be a conflict during the session. All of the players had commented at one point or another that they wanted a fight, and I had planned the adventure with that in mind.
But my players had other plans.
When we left our intrepid "heroes", the group had heard voices crying for help through the Void, and had gone to their rescue despite the Captain's protests. Once on the island, they had encountered a group of people huddled together on the beach, and one of the people had turned towards the Captain with a wild look of hunger, and we had faded to black.
When we picked back up, I fully intended for there to be a conflict during the session. All of the players had commented at one point or another that they wanted a fight, and I had planned the adventure with that in mind.
But my players had other plans.
Labels:
Game recap,
risus,
RPG,
wonderland
Wednesday, September 12, 2012
[Weekly Words on Women] The Wife
I've alluded to this one for a long time but it's finally here-
The talk on wives and what they do to their spouses.
I'm always frustrated by the assumption that a dude getting married automatically means that he is whipped (that their wives control their access to sex and freedom).
But I've seen it. I've seen that exact thing happen.
I just don't understand it when a guy talks about how his wife won't "let him" (or her) go out once a week for games, or 'doesn't approve', 'doesn't understand', etc.
I know I am 'not your ordinary girl'
but the idea that men need permission to partake in their hobbies, enjoy their passions and have time to decompress is astounding to me. The concept that men get involved in relationships where they are not partners and do not have respect and fairness given to them- it bothers me.
The talk on wives and what they do to their spouses.
I'm always frustrated by the assumption that a dude getting married automatically means that he is whipped (that their wives control their access to sex and freedom).
But I've seen it. I've seen that exact thing happen.
I just don't understand it when a guy talks about how his wife won't "let him" (or her) go out once a week for games, or 'doesn't approve', 'doesn't understand', etc.
I know I am 'not your ordinary girl'
but the idea that men need permission to partake in their hobbies, enjoy their passions and have time to decompress is astounding to me. The concept that men get involved in relationships where they are not partners and do not have respect and fairness given to them- it bothers me.
Labels:
marriage,
spouse,
Weekly Words on Women,
wife
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