It was 40K night last night, so I took the opportunity to watch, ask questions, try to learn, and of course; get more confused in the process. [This is a normal process for me. I'm actually getting a LOT closer to feeling confident about playing a game than I was a month ago.]
So onto the many random, unrelated questions I've gathered recently. I plan to start a series with a more focused set of questions next week. But today, you get random.
1- It has been suggested to me (repeatedly) that I might enjoy Blood Angels since I freely admit to "playing like a brick". I have resisted pretty heavily for a couple reasons. These include: they don't have a lot of customizable options; They're a lot more mobile than I feel comfortable with (I like go-fast in theory; in practice I lose my mind); They are the new internet rage and seem to have a reputation for being very competitive (which I could not live up to) and lastly- for those of you that know me in real life: They're angels. We know how crazy I get about angels... I think I'd go positively mental trying to do justice to an Angel ARMY.
Can anyone convince me either way that I am wrong or missing a point on these guys?
2- Power of the Machine Spirit is in my Codex, but there's at least a little confusion on how it applies now. Can someone explain it as it works for my army now?
2a- Same goes for Drop Pods. Do I have the old rules or the new ones?
3- Command or Assault Squads apparently "NEED" a ride. I'm still a little fuzzy on why, but I'll believe you because it seems easier that way. If those guys are Terminators (because I tend to change my mind), they CAN'T take a transport. But they can Deep Strike? If that's accurate, is there a benefit or advantage of one over the other?
4- On transports: They look cool, but seem very squishy. The transport in question was a Land Raider. I'm wondering if they are worth my trouble. I heard something about not moving too much and still be able to shoot but failed to ask for more details...is it per turn, or overall that the restriction applies?
5-I have a real and legitimate reason for not being able to use rare earth magnets. Is there something else I can use for modding and modeling?
And, because 40K is more fun with pictures- a shot from last night that was pretty awesome. No real reason, just: it' looked fun.
The Chos in front, facing the LR actually ARE Chaos dudes. The Chaos guys facing the camera, coming OUT of the Raider, are completely modded to "count as" Space Wolves. Grimnar is about to have lunch.
Showing posts with label options. Show all posts
Showing posts with label options. Show all posts
Tuesday, October 26, 2010
[40K] A Newer Player's Questions: Random
Labels:
40K,
army building,
Black Templars,
figs,
hobby,
learning,
models,
options,
questions
Monday, October 18, 2010
[40K] The List (for now)
As promised, I came back with a legal list (at least I think it is).
I need to so some more work, but I have a1500 point list.
The problem? I - absolutely- completely- totally- immeasurably- without remorse- fucking HATE it. The only thing I like on it even a little is the Dread. The EC isn't terrible, but I wish I could make the whole thing more coherent.
Why bother posting it? Because it's some where to start. I'm trying to dial out the bad advice from the very, very smart (special thanks to nikephoros over at Bringer of Victory and Weinas at Indy40K) as well as get a feel for what I like and what I don't. Also, this list is one that I have almost enough models available to proxy and test. I would only need to borrow about 7 Scouts for Neophytes, and we'd just have to say all the bits/weapons present on the models were the ones on the list.
So here it is. Comments, suggestions and absolute ass-ripping are more than welcome, I'm willing to start all over and not sweat it. If there's any glaring illegalities, lemme know, please. Also, I have no real sense of how lists are supposed to be written out, so I'm going to do it the way that makes sense to me and you can help me in the comments, right?
HQ- Commander:
Marshall
Artificer Armor
Terminator Armor
Frag Grenade
Holy Orbs of Antioch - 126pts
HQ: Terminator Command Squad
5 models
Furious charge
Missile launcher
Assault Cannon-263 pts
REQ'D - NON HQ -
Emperor's Champion
Accept Any Challenge -140 pts
Elite: Dreadnaught
Twin linked Las cannon
Heavy Flamer
Tank Hunter
Venerable
Extra Armor
Hunter-Killer
Smoke Launcher-188 Pts
Troops : Crusader Squad (x2)
10 Initiates
6 Neophytes
Power Fist
Flamer
Frag & Krak grenades - 578
Troops: Crusader Squad
10 Initiates
Power Fist
Frag & krak Grenades- 205
I need to so some more work, but I have a1500 point list.
The problem? I - absolutely- completely- totally- immeasurably- without remorse- fucking HATE it. The only thing I like on it even a little is the Dread. The EC isn't terrible, but I wish I could make the whole thing more coherent.
Why bother posting it? Because it's some where to start. I'm trying to dial out the bad advice from the very, very smart (special thanks to nikephoros over at Bringer of Victory and Weinas at Indy40K) as well as get a feel for what I like and what I don't. Also, this list is one that I have almost enough models available to proxy and test. I would only need to borrow about 7 Scouts for Neophytes, and we'd just have to say all the bits/weapons present on the models were the ones on the list.
So here it is. Comments, suggestions and absolute ass-ripping are more than welcome, I'm willing to start all over and not sweat it. If there's any glaring illegalities, lemme know, please. Also, I have no real sense of how lists are supposed to be written out, so I'm going to do it the way that makes sense to me and you can help me in the comments, right?
HQ- Commander:
Marshall
Artificer Armor
Terminator Armor
Frag Grenade
Holy Orbs of Antioch - 126pts
HQ: Terminator Command Squad
5 models
Furious charge
Missile launcher
Assault Cannon-263 pts
REQ'D - NON HQ -
Emperor's Champion
Accept Any Challenge -140 pts
Elite: Dreadnaught
Twin linked Las cannon
Heavy Flamer
Tank Hunter
Venerable
Extra Armor
Hunter-Killer
Smoke Launcher-188 Pts
Troops : Crusader Squad (x2)
10 Initiates
6 Neophytes
Power Fist
Flamer
Frag & Krak grenades - 578
Troops: Crusader Squad
10 Initiates
Power Fist
Frag & krak Grenades- 205
Labels:
40K,
army building,
Black Templars,
learning,
Marines,
options,
questions
[40K] A Newer Player's Q's: Options
I have a couple sample lists finally. A buddy from the game store helped me get started- I was pretty much missing the point when trying to build my lists and was coming way -way- WAY under. I simply didn't understand or know how to operate all the dang options and wargear BT present.
Once I got that out of the way, there came the question of- what STYLE list did I want to run?
I personally see several options- a pure "fluff" list with chaplains, holy sigils, blessings, and so on; a foot list; a fast list; and a small but mighty combination list. I'm sure there are others, or better twists on those- but that's what I see.
For my sample list, I really wanted to go with the fluff- that's why I like the Black Templar so much. They're so incredibly evocative and offer so many options for naming, details and thoughtful touches. I chose a chaplain for my HQ and worked the rest of the list from there.
Before I share my lists- onto the questions. How do you handle picking options or wargear for your armies? Do you try to make things fit with your theme, or effectiveness, or some combination thereof? Do you have a lot of choices, or are you stuck with things that you don't like? Am I crazy, or is 100 points of wargear way to friggin much?!?!?!?!?!
------------------------------------------------------
OH, I am so glad I tried to post this!
I just went through typing out the whole list I came up with (with my friend's help)- I was pretty excited about the ideas and options I had in front of me- when I realized...
I forgot The Emperor's Champion.
Crap.
I'll be back later today with a legal list, I swear!
Once I got that out of the way, there came the question of- what STYLE list did I want to run?
I personally see several options- a pure "fluff" list with chaplains, holy sigils, blessings, and so on; a foot list; a fast list; and a small but mighty combination list. I'm sure there are others, or better twists on those- but that's what I see.
For my sample list, I really wanted to go with the fluff- that's why I like the Black Templar so much. They're so incredibly evocative and offer so many options for naming, details and thoughtful touches. I chose a chaplain for my HQ and worked the rest of the list from there.
Before I share my lists- onto the questions. How do you handle picking options or wargear for your armies? Do you try to make things fit with your theme, or effectiveness, or some combination thereof? Do you have a lot of choices, or are you stuck with things that you don't like? Am I crazy, or is 100 points of wargear way to friggin much?!?!?!?!?!
------------------------------------------------------
OH, I am so glad I tried to post this!
I just went through typing out the whole list I came up with (with my friend's help)- I was pretty excited about the ideas and options I had in front of me- when I realized...
I forgot The Emperor's Champion.
Crap.
I'll be back later today with a legal list, I swear!
Tuesday, May 11, 2010
Upcoming
I'm currently in a D20 Modern game with a Miami Vice style setting. It is as close as I have ever come to D&D and there's a lot I enjoy, and a lot I do not. This game is soon to finalize, as the GM will be moving away. (Sad! He's one of the best at his craft- the elegant story)
So on the horizon, I have a Vampire LARP as a possibility. 6th Edition Hero system is also rearing its head as an option.
I am actually IN a World Of Darkness crossover tabletop/LARP crossbreed game, but starting over with a brand new character.
I'm considering running my own game. I"m not sure about that entirely yet, but the idea has merit.
Miniatures games have also been making an appearance as a possible thing to keep me busy. I don't quite know yet, we will see.
So on the horizon, I have a Vampire LARP as a possibility. 6th Edition Hero system is also rearing its head as an option.
I am actually IN a World Of Darkness crossover tabletop/LARP crossbreed game, but starting over with a brand new character.
I'm considering running my own game. I"m not sure about that entirely yet, but the idea has merit.
Miniatures games have also been making an appearance as a possible thing to keep me busy. I don't quite know yet, we will see.
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