Friday, March 4, 2011

[RPG] [WOD] Mage, the Awakening + Other Cool stuff

Check this out, yo! I went from somewhere in the high 20's, low 30's to 12! I am pretty sure the new readers came on the heels of my giveaway contest, but I'll take whatever I can get. I'm truly excited to be able to reach folks in so many genres and categories.
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On the RPG front, I started reading the nWOD Mage, The Awakening book (again). Last time, I did not get very far into it- I just got a feel for what it was all about and put it aside because it was not for me. It completely baffled me and was nigh incomprehensible beyond the "power corrupts" theme. Well this time, I don't get to say "I don't like it"- I have to learn it. I have to admit, I'm more than a bit intimidated.

Before I really got too far into it, I read the credits pages- the writers, designers, playtesters etc. Folks, this book was totally dreamt up by dudes. There is ONE woman's name in the dizzying array of guys.

I think I finally understand why I don't understand this book- it's completely written in dudespeak. Overall, I do tend to understand the weird dialect used by the three legged mammals, but there are some times when I just do not know what the heck you fellows are saying. This book (to me) is nothing short of a boys-only club handbook, ala Lil' Rascals. Maybe this is why there are so few kick-ass lady mages?

I don't generally fall into the stereotype crap, and I'm not a big fan of leaving ANYTHING to "the boys" simply because it's a "typical" male subject or because it might be easier. I'm far too stubborn, and even when I'm over my head, I keep at something until I have at least a semblance of a clue. [Seriously. I took Algebra three times because 1- my dad made me, and 2- I really DID want to learn it.]

So I refuse to let this book get the best of me. I will figure out a way to understand it and get into the world the White Wolf folks have created. What strikes me as odd about this book that every OTHER WW product I've read makes complete and total sense to me. Even without completely understanding the mythos or fluff, I've grabbed onto all the other White Wolf stuff fairly easily.

Perhaps the difference is the book approaches the topics as if you already know everything about the world, or because there's so much symbolism and synergy- but M:tA is KILLING me. In addition to the massive verbiage, there's all of the mechanics to learn as well.

Help!

If you love the game, or have any handy ideas on how to break it down into less confusing chunks, I'd love to hear what you have to say. But in the meantime, I am reading that darn blue book and swearing a lot under my breath.

Be Well,

H/'Lo

Wednesday, March 2, 2011

[40K] Old Stuff Day - Repost: A Newer Player's Questions: Army Building

 In honor of "Old Stuff Day" for 40K bloggers, I thought I'd repost one of my favorite previous posts. It was not only well received (lots of comments) it's still pretty relevant for a new player. I wound up doing a series of posts as a 'spin-off' of this post, which were all really informative and helped me gather a large portion of the 40K for Beginners' project material..

 Enjoy!
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I'm thinking this might be a series until I get a better handle on what the crap 5th Ed is all about.

Yes, I think I have * FINALLY * decided what army I'll play. I just have to get figures. And that leads me to the question of the day:


What comes first in army building: the figures or the list?

I don't possess any figs of my own yet. I'm of the opinion that I shouldn't just buy crap willy nilly- I should have a purpose and an army or list in mind. However, there's been some encouragement to use available figs as proxies, building a list to suit them.

Going with the first option gives me control over what goes in my list, what I like and don't like, as well as what flavor or type of army I field. Going with the second limits me to what I have available, but I get to see if I really like the intended army before spending a metric crapton of cash.

Either way, I've discovered that I need one of those Army Builder things (I just happen to be testing one out right now) because it's not the math -it's the details and the math combined. I know I'll get better, but at the moment, I can't keep track of all of it at once.

So at the moment, I'm playing with numbers and imaginary dudes, trying to get a handle on point allowances and Force Org (you're supposed to have a lot of troops, right?) . See you at the next installment.

Sunday, February 27, 2011

[Weekly Whimsy] For Ron, The Dude, and The Rest of You

[Welcome to Weekly Whimsy! Forfeiting fidelity to family (for a moment) in favor of fans and far-fetched dreams.] 



Look into my eyes - you will see
What you mean to me
Search your heart - search your soul
And when you find me there you'll search no more

Don't tell me it's not worth tryin' for
You can't tell me it's not worth dyin' for
You know it's true
Everything I do - I do it for you
- Bryan Adams, Everything I Do, I Do It For You
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As most of you know, Ron put FTW in hiatus earlier this week. Many tributes and accolades have been made, many thanks have been said, and many comments posted about the great wealth Ron bestowed to the wargaming community. A great number of wiser, more eloquent and better spoken friends and fans have had deep words of respect and admiration for a man who put a heartbreaking amount of work into making our gaming lives all the better.

Ron has spoken very passionately and honestly about his rationale for hanging up the ropes, and trying something different. It's honestly quite refreshing to see a man value his family this much and actually put words to action and do something to better his family situation, rather than just pay lip service to it.