Thursday, June 28, 2012

[RPG] Wonderland Session 1

Last night was the beginning of my Wonderland campaign.

I had more players than I expected, which was a very good thing. I explained the world and background to them, and answered a LOT of questions from a player that is new not only to the system, but roleplaying as a rule. It was really fun being able to explain things in a way that made sense, but gave the sense of mystery and uncertainty that a "new world" offers. I started them off on Miracle City, one of the islands in the ocean of the void. The city itself was Steampunk/Victorian in overall setting. 

I had them roll up characters, and I wound up with the following people: A Sorceress, A Drunk Cop, The Ghost of a Samurai, A Crazy Explorer, An Engineer Plumber and a Miming Clown. 


Wednesday, June 27, 2012

[Weekly Words on Women] Watching the World Turn Upside Down

As most of you know, I don't tend to get passionate about a whole lot. I try pretty hard to be even-natured and talk about things in a fairly rational way. I don't let too much rile me up, and I avoid the shenanigans you can count on from my co-author, SinSynn.

I'm going to play by some different rules for this series, which I had planned and sketched out well before last week's web explosion on gender, bias and sexism.


Over the next few weeks, I will be looking at access and control some more, along with the gaming community and how women are viewed and treated. I'll probably discuss how we got to where we are today, and ask a lot of questions. 




Last time, I talked about control and access in regards to women's sexuality. This time, - let's talk about women's rights. I'm specifically looking at the way the world is changing and how control and access is being challenged, especially via religion and politics (at least in the US).



Tuesday, June 26, 2012

[WOD] Why Does He Do That?

On Vinnie motivations and such.

Vinnie started off in Austin as a soldier, looking for an army to join.

As an Ordo, he had a built in army. He was given missions from higher ups, just like any soldier. some of his missions had a direct and obvious purpose, while others were more subdued, inobvious and vampire-y.


Vinnie doesn't talk about why he does things very often, and certainly not with other Kindred. He knows Kindred share a tendency to be less than clear about their motives or aims, and sees the wisdom in it, after having seen first hand all sorts of scheming.

Vinnie was primarily motivated by the pursuit of power. Vinnie's particular avenue to power has always been knowledge. Most of his interactions with other Supernaturals have been to gain information or access to it, and he has used the information to fuel his adventures. Some of the people he has encountered have been more useful than others, and he has pursued deeper relationships with them.

Vinnie embraces both his Mekhet and his Ordo natures, and has come to realize that the only way to gain the power he wants is to adapt as things progress, 'see things', and do a whole lot more listening.



At one point, Vinnie wanted to kill the Commissioner if the situation presented itself. He's now in the position of viewing the Commissioner as something of a mentor, especially regarding philosophy and the nature of God's purpose for the Kindred in their existence.

While Vinnie doesn't have a lot of experience understanding or discerning supernatural things, he has been exposed to quite a few and is just now starting to understand how they interact with each other and what advantages to use when. His particular avenue of attack at this venture is to befriend one of the Mist-Walkers, and use this person as a  walking "dead-detector". He's also decided that it's hilarious fun to torment the Mages, but in a subtle and devious way.

(The Mages are protecting someone they think Vinnie and/or Reese are after for nefarious purposes. Vinnie has made a big production of wanting to talk to the fellow, and the Mages have become defensive. Vinnie doesn't really care about the person in question, but instead wants to push the Mages out of their hidey hole by being very persistent about finding said person.)

My major problem with playing Vinnie at the moment is that I don't think very quickly. I am usually trying to play catch up by at least one game session, if not two...