Wednesday, December 14, 2011

[40K] More of This Game is Just Pretty

So a new guy came into the store the other night (after much prodding from TheDude) and brought some of his beautiful Dark Angels to show us. I thought I'd share... 









I like it, I like it, I like it.

Friday, December 9, 2011

[RPG] Check this out instead

No RPG material today. I'm busy finalizing the last minute details of a benefit for a local gaming couple.


Wednesday, December 7, 2011

[40K] Sometimes, the game is just pretty

I showed up to my 40K night the other day, and one of my regulars was showing off his new toys. He had amassed a very large selection of figures for a theme army and wanted everyone to see them.



Pictures don't quite do this justice- there's a lot of shine and reflection taking away from the detail and lovely work he put into this army- but I really want to showcase his work.


Long shot of the whole army.


A narrower look at the oncoming mass.


Hey look! Skimmers and dreads!


I love the feel of the army- the different poses really helps it have a personality.


Who doesn't love a wheelie?




The bank on this is just super cool.


Ever hear of flanking? Yeah, these guys have it.


Friday, December 2, 2011

[RPG] Chemistry

In RPG's, I've found that the single most important element for a game to go well is chemistry.

Yes, maybe a little beverage helps....

Chemistry is inexplicable to those outside the game. In many ways, it's like obscenity- "you know it when you see it". I've had some games that were hilariously fun and I couldn't wait to play- but people watching from the outside had no idea what was good about it. I've also had games that, on paper, were stellar. Well known GMs, great players, interesting plot- but when the group was together, the chemistry was terrible and the game fell apart.

Recently I've seen games with great starting chemistry lose steam because a member of the group had to quit, and I've seen dying games take on new life with the addition of a single player. I've been impressed by the fact that in most cases, the key to good chemistry is a SINGLE person with a dynamic personality. At least in my area, when you add more than one 'big voice', things kind of go off the rails.

There's no crystal ball as to whether a game will work with the people in it or if you need to do some quick chemical adjustment. Because chemistry is fairly important to me, I often sit in on a session or hang out with the group I am considering joining before I agree to play in a new game. I know other people do a sort of interview to figure out if the people they will be playing with 'fit their needs' and others just hope for the best.

What experiences have you had with group chemistry, and what advice do you have for those having problems?

Wednesday, November 30, 2011

[40K] Works in Progress

On Saturday, our 40K league is hosting a Model Work Day. The idea is to allow a time to bring in models that need some work and learn from each other.

I'm thinking of bringing some of these guys


and trying to turn them into something like this

Courtesy of Darkfuturegames.blogspot.com

Am I up to it? Probably not. But I have a lot of bare basic Marines and some cool BT upgrade goodies, so we will see what happens.

Saturday, November 26, 2011

[RPG][WOD] Austin by Night: Vinnie's Journal, Pt 1

The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge.
Daniel J. Boorstin





I've been here for a couple of years now. I have begun to settle in. I've got a fairly good job that allows a lot of flexibility and has high expectations of leadership and accomplishment. I have a haven that does the job for now, and I've started to get noticed by the leadership. 








I was asked by the Harpy to introduce myself to a certain number of people, offering my services and making myself accessible to them. I wasn't sure what was wanted at first, but I've learned that when you play the soldier, you don't ask questions. You just do things. After a little bit of work, it became apparent that the list in question was almost entirely Kindred, and it seems the Harpy is perhaps putting me in certain people's paths to see what happens. I understand that thought experiment all to well, and for now it serves my purposes. 


I have spent quite a bit of time researching the Death Row Incorporated faction; and being very intrigued at how little I've learned. It makes me wonder if their own situation isn't similar to mine, with a valid reason for a blackout. Finding things out is very different now.  I'm still getting accustomed to this "information age"; as it's called.  The concept is unusual that information can be had with money, or for free. Favors and power used to be the currency, but I don't mind that I'm not obviously beholden to anyone at the moment. 


My conversation with Varus (the Commissioner) was unsettling to me. In my past, direct conversations with authorities caused nothing less than difficult times. Different times and different approaches change the way I interact with those in power; and I'm still learning these ways. Beyond the directness of the conversation was the content, which I found curious. Purpose and direction are ever present in my Requiem, but laid deep under the surface of my interactions. Varus' bluntness was sharp and present; challenging my considerations and forcing me to examine the great experiment I'm undertaking. 




I still have much to accomplish to near my goals; and every day is yet another opportunity to develop my potential. 

Wednesday, November 23, 2011

[40K] Falling Off the Wagon


This one guy, generously donated to me last year by none other than HOP's Idol contest winner, Von; is the one thing that's keeping me anywhere near the Emperor's Children at the moment.

I'm burning out on Marines at the moment.


I'll admit I was never a big fan of the Marines. The sameness of them made me frustrated. I mean, what's the difference between this


and this?



From a stat viewpoint, very little is different. They all have the same WS,BS and I - it's just a matter of which weapons and so on.

For some, that's a bonus. I've heard Space Marines called "Legos"- a basic building block that you can customize endlessly by adding or taking things away. Maybe it's true.

I just know that they are really cramping my style right now. I prefer some personality, some silliness, some "unknown" factors as a rule... and Marines are not it.

Except Brother Darius, who has been known to speak to me while I'm sleeping of the Glories of The Emperor. That guy takes his job wayyyyyyyyy too seriously, but man-he looks good doing it.

Stay tuned for a possible exploration of Eldar....