Wednesday, June 22, 2011

[40K] A Bad Game and a Good Friend

Last week was the start of league and pretty much everyone got a chance to play-except my buddy FunDave, who volunteered to play one of our regulars who generally arrives late. It turned out that guy didn't show, so I offered to show up at the store early to help him get a make up game.

I was really excited to play this game- I've seen him play, and he is a riot. His ONLY goal is to laugh, and to blow stuff up. I love his attitude and I couldn't wait to face him. We got all set up and got to business. We played our KillTeam game, and despite making a ton of mistakes, I won. Even if I hadn't, I would have had a blast. It was a casual game with a lot of laughing.

Our regular game got underway and we rolled for deployment. It wound up as Dawn Of War- which I've never played and don't really understand. I don't mind too much, as I want to learn as much as possible and get to be a better player. We begin play and I got pretty smoked up right away- FunDave blew up one of my vehicles right away.

I've mentioned it before, but it's still true- I don't understand the rules for damaging vehicles. I didn't DOUBT FunDave in any way whatsoever- I just didn't grasp what he was doing very well. It was ok, though- I was hanging out with my buddy and doing the best I could.

I got to a point where I was trying to blow up his vehicle, and I got confused.

FunDave got me through the tough part, and we kept playing. Other guys started coming into the store, and a large number of them sat down at the table opposite us, and the volume got very loud. A couple guys asked how things were going, but stayed out of it. However, one guy just would not leave us be and was offering commentary very frequently.

We got to another vehicle damage situation,and I was pretty lost. The AP business confuses the crap out of me- it seems counter-intuitive to me and that sort of thing just makes me mental.

The guy tried to butt in, and FunDave shut him down. I appreciated it more than I could possibly express... it meant a lot.

We then got into a very complex and confusing wound wrapping situation. I will not lie- I completely misunderstood the explanation given and got myself absolutely lost. There were more than a couple guys trying to help, and one of them was the fellow from before- and he was very vocal. No matter how many times I asked FunDave to re-explain it, the OTHER guy kept trying to "help".

Honestly, what he did was make me mad.

Unfortunately for FunDave, I became so confused and angry that I shut down. I didn't want to deal with it anymore and forfeited, rather than try to contend with intrusive people and rules I don't understand. I know that's pretty crummy, but it seemed a lot better than losing my temper or throttling a customer.

In a show of compassion and friendship, I received the following email after our game:

Ok. Here ya go. This is the tale of Billy Bob and his magical layz cannon vs. his cousin Jimbo and his Land Raider

1. Declare Fire
    Jimbo, I'm a fixin to shoot you with this here layzer cannon
2. Roll to hit. Same as for firing with a unit. BS + D6 has to equal or be greater than 7.
    Billy Bob is pretty good with his layzer cannon he's BS 4. He rolls and gets a 4 BS+D6 = 8 He hits
3. Determine what you did.
    There are 3 possible options here. Take the weapon strength+D6 compare to the armor value (AV) of the vehicle
    It must equal or be greater than the AV
    1. Weapon strength 9+ 1,2,3,4 = (10, 11, 12, 13) All less than the AV 14 Land Raider (this is why land raiders suck
        Daymeet cousin that thar armured thingy beat my layzer cannon

    2. Weapon strength 9+ 5 = 14 Glancing hit Roll D6-2 (then add anything special like tank hunters or AP 1) and consult the chart.
        Dad gum. I scratched the paint on that sucker!

    3. Weapon strength 9+ 6 = 15 Penatrating (hehehe penatrating) hit. Roll D6 (add in special stuff like tank hunters or AP 1) and consult the chart.
        Yeee Haaw! My layzer cannon put a hole right through that sumabitch watch 'er burn!
Melta has a distinct difference in all of this. At step 3 above for melta you add: 3a. If you are within half the range of the weapon roll weapon strength + the sum of 2D6.
Hey Jimbo eyes gots me a microwavin' gun now. Let's see how ya like this one.

Weapon strength 8 + 2D6 ( let's say a 5 and a 3) = Wpn Str 8 + 8 = 16 penetrating hit. Roll D6 then add one for the shot being AP1 and consult the chart.

Ding! Ha! cusin. Youse a burrita now.
To summarize
1. Pick your target
2. Pick your weapon
3. Roll to hit (BS+D6) must equal 7 or more
4. Figure out what you did (Wpn Str+D6) or for Melta in half range (Wpn Str+2D6) subtract the AV of the vehicle. If you end up with a zero you glance. Roll a D6-2 and add anything special you have. If you end up with a positve number you Pen. Roll a D6 and add anything special you have.

That is a true friend, guys-- and I am glad to have him. He took the time to write up a summary in silly but "plain" language so that maybe I would have a better understanding of something that's been bothering me for a long time. Getting that email was a pretty good start to my day-- and of course I had to let FunDave know I was using it on my blog right away. He didn't seem to mind.

Maybe I can try again later, now that I know how to use a layzergun =)


  1. Got to love the commentators. My favorite are the ones who offer up advice throughout the game; unwarranted of course.

    I hear you on the AP bit. It was one of the things that perplexed me for the longest time. i agree, it does seem counter-intuitive but once you grasp it then it makes perfect sense. It's one of the very few stats where lower is better.

    Vehicles I found easier than wounding normal models. When wounding normal models it's a strength to toughness comparison which involves a chart. Eventually you figure out how the chart works and memorize the system. For vehicles though, simply put, it's just weapon strength + D6 and you need to score at or over the armor value. There's no chart involved with trying to damage a vehicle so I found it easier when starting.

    That is indeed a good friend. The game can get confusing quick when you're learning and it seems impossible to remember it all but in time you do.

  2. FunDave's a good guy. I got to meet him a few years ago at the only 40K tourney SandWyrm and I were able to travel back to C-U to play in. JibJeb was still there, so was PictureTed (and his Dread-heavy list of Iron Hands DOOM) It wasn't long after the Vanilla Marine Codex was out.

    I think the winter after, FunDave had Tau if I remember right. We had fun. In the old bank location downtown caddy-corner from Dallas and Co.

    I love the Billy Bob and Jimbo redneck layscannun commentary. It's brilliant.

    It's tough sometimes for a peanut gallery to keep their mouths shut. Important skill to learn. I've pissed off people when I waltzed by a game, and gave a pointer to someone, not realizing I just changed their game by offering insight. I've tried to learn to turn off the commentary until after a turn has been executed.

  3. Very nice.

    One thing I'd like to point out, though, is that he has the Tank Hunters rule incorrect. Tank Hunters adds 1 to the Vehicle Penetration roll, not the Damage roll on the table.

    So in step 3, if Jimbo was a Tank Hunter, then he'd add 9 (strength of the layzergun) + 1 (for tank hunter) + D6 to see if he glanced or penetrated the Land Raider.

  4. Oh, and just be glad that Jimbo never attended Bob's School for Lasgunners (frequently attended by my friend's Devastators, Razorbacks and Predators). He'd never be able to hit the broad side of the barn.

  5. :-) Yeah, I never much liked the whole AP mechanic in the current 40K... Too many things out there AP1 or AP2, and too many advantages for the cheap Melta (AP 1, extra Pen dice) weapons that I really do not think are really paid for fairly in the point system... Mind, having said that, you will notice I still use a LOT of Plasma/Melta/Krak Missiles in my lists...

  6. @Loq It was a good game and it was fun, that's what matters.

    @rkik Thanks for the correction. I guess in my haste to write something funny I looked at the rule wrong.

    @Farmpunk Yup I was playing Tau then. One of only like 5 games I had with them before reducing them to proxy Eldar and eventually selling them.

  7. Just be sure to properly charge up your layzer before firing...

    I confess to having turned into one of those offering-advice-people - though, in my defence, I've spent the last couple of years teaching new people to play Warmahordes and not really playing in any other context, so it's more of a current reflex than a lifelong habit. I am trying to relearn the etiquette, though - especially since it drives me crackers when other people offer me help that I didn't ask for. Hypocrisy is not an attractive quality...

  8. The side commentator is a real pain i have to agred , had one in a tournament once really was annoyoing as he seemed to forget both players really didn't want hs advice.

    One thing about te ballistic skill and i guess its howh you expksin it really but the to it chart for for shooting was always in m mind down to just a value not adding values of BS together withbdic rollsvthus space marines wih a BS of 4 onl neec 3's to hit and thats all i considr - but the way described is just as good