Friday, March 25, 2011

[WOD] Final Session as Eile

 [this is a long one! bear with it, it's worth it.]

You're so mean, when you talk, about yourself you were wrong.
Change the voices, in your head, make them like you instead.
So complicated, look happy, you'll make it!
Filled with so much hatred, such a tired game.
It's enough! I've done all I can think of.
Chased down all my demons, I've seen you do the same. 

[snip]
The world stares while I swallow the fear
The only thing I should be drinking is an ice cold beer
So cool in lying and I tried tried
But we try too hard, it’s a waste of my time
Pink, F'N Perfect

------------------------------------------------------------------------
Terrance- Chamgeling
Waco- Changeling

TK-Geist
Lucky- Geist

Reese- Vampire

Ed- Werewolf
Raaf-Werewolf
Ginger- Werewolf
David-Werewolf
Victor-Werewolf

Terrance, Waco, TK, Lucky, Reese, Ed, Raaf, Ginger, David and Victor are all at the farmhouse with the doorway where Waco took Eile. Ed and Raaf recognize the area- they had a run in with a “leech” and The Rangers nearby quite some time ago. TK also recognizes it, as he had been told by the leech in question that he could stay there.

The area itself reeks (to those that can smell it) of death. While it's not recent, it is prevalent and saturating, almost drowning out all other considerations. While looking around, the group finds other hostilities laying about. There's some tense investigations as Terrance and the Omen pack feel sources of wrath; along with spirits, shards and rats. The Omen pack makes a quick attempt to destroy the slivers of shards, but the slivers retreat to the other side of the Gauntlet. Ed resolves to deal with the Beshilu after their trip across the Hedge, and moves on.

Waco leads the way through the doorway and the rest follow suit. The pack goes through a strange, disquieting transformation as they step through and are stretched like rubber bands, with the thorns tearing at their psyches. Their pack telepathy is removed, and the “presense” of each others' minds is painfully revoked as they step across. Their spiritual elements are also revoked- most notably, Ed's hammer.

Wednesday, March 23, 2011

[40K] BT/GK vs IG/DE

All right guys, my long winter's nap is  over! I have been down and out and I have a lot to catch up on. Hoping to get this on the board before Wednesday is over, and then get to work on my writeup for Friday. 

Week one of our team league  was actually pretty fun. My partner (who bless his heart is trying to blame his codex for any "gimping" we get rather than me) and I spent some time via email/FB planning ideas and whatnot, and we had something of a coherent idea for our game. (Rather than aimless meandering, which I do a lot)

We were paired against a pretty tough team- both players are very smart and well versed in their armies. They had lists something like this: 

IG-
2 Vendettas (4 las ea)
1 melta squad
two 30 man squads
1 Chimera
1 small squad on obj.

DE
2 venom
2 ravagers
2 raiders
assortment of dark lances, blasters, decimators 
(I know there was something else but I am blanking on what it might be)

My partner ran Grey Knights, with something like this:
assasin
Inquisitor in Terminator armor (Psycannon, null rod, teleport homer)
Henchmen squad w/MM, Plasma, Mystics, sages, etc...
Chimera
Grey Knight Squad w/ 2 Psycannon
DN (TLAC)... Rifleman class DN
a couple other goodies but again not sure what 


I had my Templars suited up like so:
5 man unit Las,
5 man unit missile

9 man power weapon, flamer
EC
Land Raider

5 man squad terminators, 2 CMLw/TH


We rolled for deployment and got spearhead, with capture & control mission. After looking at the terrain, my partner commented that this would probably be a draw. I shrugged, not ever having done spearhead before. 


Here's the right side with a LOT of flying crap.
My team didn't have access to a Whirlwind (really, I don't get that) so we had to do some real interesting target priority to blow up the mobile gun platforms. Our deployment sort of included our ideas on that. 

You can see MOST of our set up here- although this is a later pic and my Termies have died some =(

I deployed my 2 little units on top of  the objective in cover, with my Terminators in some cover in the ruin there, and my Land Raider (with the BIG CC squad) hid between two hills. The DN, Chimera, and small squad were all deployed with cover as well. 

This game was full of surprises for me- We built and used good cover- and it actually mattered...

We attempted to sieze, failed. 

and now onto the best synopsis I can make given my really bad memory and inability to keep track of ONE army, much less 4...(If I forgot something important or left out your favorite part, I apologize!)

Back at it again!

My computer's been repaired/regenerated and I'm back for all kinds of action. I'll be posting a batrep (with pictures) from my first game in team league later today, and on Friday, I'll have my writeup of my final session as Eile in my WOD game. I'm really debating what to do with Weekly Whimsy- I had a series going but I'm thinking of something else. We'll see!

Back later for 40K action....

Saturday, March 19, 2011

Computer Blues

At the moment, I have a virus =(

Updates/posting to come after repairs.

Wednesday, March 16, 2011

[40K] Don't Forget!

Woops! It's Wednesday and I totally forgot to post until late... better late than never, though!

So our 40K League decided to do a team league next. 1000 points per person, static army (but not list) and using BRB (with 1 reroll allowed for missions) for deployment.

We rolled for partners, which was interesting. I was very concerned about messing someone up really bad; I'm new AND I have a pretty limiting rule in my codex regarding psychic powers. All went well, though as I didn't get paired with the Chaos or Eldar player(s). I got a really good partner- a smart, well versed player that has played nearly every army and even when he's trying to lose, does well.

I'm hoping that if nothing else, I will learn a lot from this experience, and maybe come out of it a better player. I mean I could do worse, right?

My advice on getting stuff for free came up at 40K night... it looks like I might be trading off some bikes in exchange for something yet to be determined (mostly because I don't have a burning hole in my arsenal). We'll see, I'm still considering. 

Other items on the agenda-- DON'T FORGET about the HOP Blog Roll Naming Contest! These guys pimped me up something fierce when I had my contest; and they let me write for them once a week- I gotta return the favor. Hit up your creative cells and give these guys something awesome!

Details here:

http://www.houseofpaincakes.com/2011/03/blog-roll-naming-contest-fame-and.html

 All right, next week- a batrep!

Sunday, March 13, 2011

[Weekly Whimsy] A Deeper Look, Part 2

[Welcome to Weekly Whimsy! What, words? Why? When worried, worked and worn, wander into wonder, and witness whimsy's will.]




What she say? She said - Prince, Joy In Repetition 
-----------------------------------------------------------------------------------------------
 
I'm back from a brutal week. Somehow my brain and life got disconnected and I'm really feeling it. I see my comments and queries this week as much more analytical and less personally involved- for good or bad, I'm not sure.

I am taking another look at the questions asked previously and offering insights. I hope my cogitations are more open to gamers in general, with a nod to the ladies, as I wasn't aware I was being exclusionary last week. That's never my intent. I like to talk to everyone!


Dungeonmum asked a really great starter question: How did you get into RPGs?

I ask a variant of this to nearly every person I game with (mine is: How did you get into gaming?) I love hearing the stories- of finding an outlet for creative expression, of united geekiness, and of community. I was really glad to see this question; but not just for ladies- for everyone. I find this topic fascinating for any gamer. The “anatomy of a geek” is really fun to explore. I love finding the common elements and discovering new ways of involvement in our hobby.

In the FGRT, the responses showed that most ladies were self-induced, introduced via peers or adults, with a few SO's in the picture as well. I was excited to see how many of “us” found gaming on our own; it sort of validates a pet theory of mine that geekiness is inherent and nerds will self congregate. Given all that, I found Dungeonmum's assessment that “dating a guy who played” “seems to be the most common way” to get into gaming absolutely revealing.

The IDEA that women get into the hobby through SO's is out there. It's really prevalent when crowdsourcing or taking opinion polls across a large group of people. But in actual interviews of gamers who happen to be female, it's rare. In the FGRT, there were 3 out of 18 responders who indicated they got in via SO's.  Late last year, I did a survey of the women I know personally; and responses were similar- only 1 out of the 15 gals I spoke to got into gaming via their SO.  The overall response rate of introduction via SO's I have seen appears to be less than 9%.  That's a pretty small amount.

Where is this idea coming from?   Why is the “theory” so well believed despite other indicators?

Th next question I'll examine today is one I liked a lot; just on principle. We're asked: Who was your favorite character to play ever? Why?

This is one of the most fun questions to ask a player- because everyone has an answer. I love seeing what motivates people's passion for their creations- from wordplay (woohoo, a fellow word nerd!) to kicking butt (which is also fun), all our answers were personal and resonated to us in some way. This is pretty true no matter who you ask. I love seeing people's faces light up when talking about the badassery and/or awesome they managed as their favorite character. I like it so much so I asked
about it here and got some great responses.

Many responders talked about being able to tap into their “ultimate” or “fantasy” selves-  playing someone they are not; but want to be. Jak was a definite example of this sort of character for me, but he was very difficult to pull off. Jak was essentially my personal opposite: male, decisive, aggressive, hostile, proficient and goal driven. Despite all these personality differences, he shared something with almost all of my other characters. Jak (and almost every single one of my imagined personalities) was fundamentally broken- a tragic hero who sought redemption for past transgressions.

I love to play these kinds of characters- people who are somewhat damaged; but trying to find solace in their actions. To me, it's a great way to work on some of my own “mental junk”; kind of therapy through roleplay. It's also a way to show the depths of tragedy, pain and ultimately; hope. I've truly enjoyed the moments when one of my characters inspires another to greatness, to betterment, or simply to kindness. I know those are pretty small things in the scheme of a game, but they matter to me.

What other players liked was equally interesting. I saw a lot of really fun answers. Our responders enjoyed being smart, tough, or game-changing; not any different than anyone else in any other game setting. I loved that the answers were so diverse and that there didn't appear to be any one “type”; because that'd be boring as hell.

Do you think there is a type of character ladies are “expected” to play?

Further on expectations is the question of bending gender. It appears that there's at least a little bit of an idea that playing against one's own gender is difficult (based on Zak's comments) or strange. I personally find the opposite to be true.  I like playing dudes, and hope to keep at it when given the chance.

The question is: How often do you play male characters?

The comments on this topic seemed to be split roughly 50/50 – with half playing at least some, and the other half not so much. My personal take on that is: that seems fair. It's like asking how often we play fighters, or people in space; simply a matter of preference rather than any big statement.

I didn't get any sense that playing a guy was any more important, consequential or  earthshaking than playing a druid, a demon returned from hell, or  anything else we might play.

The question itself seems to indicate switching up is an oddity. Am I inferring to much from the poser, or does it strike the same chord with you?

Lastly, how one decides gender when creating a character came up.

Concept & gut are the most consistent answers, with equity thrown in for good measure. Again, I think this is as unimportant as how one decides occupation  or education- it all comes down to character creation, and what women do seems  to be the same as what men do.

I'd love to hear your take on these inferences and opinions, as well as differing opinions.  Next week, I'll hit on a few more of the questions, the responses and anything else that hits my fancy. Thanks for joining me this time!

Friday, March 11, 2011

[RPG] Randomizers

Most RPGs have some element of randomization to determine outcomes and abilities- a die roll, a card draw, rock, paper, scissors- something. Most of these elements are fairly well delineated as solely for things the player does (or wants to do).

Examples include:Want to rob a bank? Roll me an intimidation and/or firearms. Want to jump across the chasm between two tall buildings? Roll me athletics or leaping.Want to go first? Draw a card and tell me the number and suit. And so on, depending on what system you're using and what feel you're going for.

Some of the randomizers are more random than others- a D20 is automatically more random than a 6. If you use suits of cards to determine whether something works, you're effectively using a D4- sufficiently less random than a D10.

Some of the more "random" options pull down the curve some by giving ranges where success or failure is possible. The D20 system is a good example- you "win" when you roll OVER a certain number, rather than being limited to a specific number (eg: you need to roll over a 15; not you must roll a 20). Other systems allow "cheating" by use of chips, points, pushing, cards etc.

What if you don't want cheating to be an option but use a system that allows it? Do you just ignore the rules that exist for fudging things a little? 

Other questions I'm considering are - what if an ability ONLY activates on a "16" (and not higher or lower)? How effective or complex might a system where abilities were strictly determined by a preset randomizing table, without any real wiggle room? What if you're looking for a truly "random" possibility? How would you accomplish that?

And then, how do you do it without interfering in the mood too much?