Wednesday, April 20, 2011

[40K] IG/BA vs BT/GK

This week's league game was against the team I forgot about- IG &BA. The team is composed of the youngest players in the league, something I really didn't notice until the LO pointed it out.


I was worried about a lot of shooting, and for good reason. We lost, even playing pretty aggressively. My partner summed it up pretty accurately- it was frustrating. Rather than just my snapshot, let's see how it went.

[I absolutely failed to get any sort of idea of their army list. I'm guessing here-

1 Chimera,
1 artillery tank thing
1 Predator (?) with TLLC
1 Vendetta
Dev squad with 4 plasma cannons
Mephiston
IC of unknown stripe (bronze with wings) and jumper crew
IG squad with Demo and melta inside small tank
Drop Pod
Furioso Dreadnaught]

We brought something kinda like: ( I can't completely remember. We made a last minute change from our pre-determined list that might not have been so wise)

EC (Accept any challenge)
5 Terminators w 2 CML and tank hunter
Crusader Squad (9)w LRC (dozer blade on the LRC)
Crusader Squad (5)
Razorback w/ TLLC

Grand Master
Purifier Squad in Rhino
Terminator Squad of GK doom
Librarian

We had Spearhead with Seize Ground, 4 objectives. We finally got first turn and they declined to attempt to seize. (One of my opponents said that in objective games, it's better to go second. I have never found this to be true, but I really don't have a lot of experience.) We deployed across our deployment zone something like this:






Then we use a psychic scout move thing to advance a couple units some more. They put everything in reserves. On our turn,we move some more and then sit tight since there is nothing to shoot at. They can't come in, so turn 2 comes around very quickly.

We mostly sit tight again, waiting for something to do. Of course we move towards objectives, acting in a fairly aggressive fashion since there's really not a reason not to. The drop pod comes in behind my LRC, and out comes Furioso.

The rest of their units fail to come in on turn 2, so it's turn 3. We shoot at Furioso and the pod, do a little more scooting and getting onto objectives, but wait it out again. On turn 3, they STILL don't come in except for the artillery thing whose name I don't know. Of course, I shoot at it with my LRC.



Turn 4. Finally things to shoot at and things to do.  He brings in his Purifiers on a Rhino, as well as move through cover to get better shots and get on objectives. We shoot a lot- and get shot in return. My Termies go down pretty fast despite being in area cover. This was a big victory for them as the CML are a big part of our army. Then the IG blob comes in and takes out a ton of the GK termies. The tide is starting to change...

I missed almost the entirety of turn 5 due to being at the counter with a regular customer. Luckily, I have a great partner that I trust to kill heretics and mutants with much more effectiveness than I can. I came back and I was still alive- which was good news in my book, since his crew was kinda shaky.

Turn 6. My troops from inside the LRC are contesting an objective, but there's a vehicle on it so of course, we assault it to actually HOLD it. His last couple GK Termies are in HtH with Mephiston (uh-oh). I destroy the vehicle and bunker up on the objective, and then his GK are down to one.

After Mephiston wins in HtH with a Grey Knight terminator.

Turn 7- The last of my guys were in assault combat with Mephiston due to his jump move, and well- we got eaten for breakfast. We held on as long as we could, because my LRC was pushing towards the objective- but the IG guys immobilized it and this game was a wrap with them winning 2-0.


What I learned: It wasn't anything I did- I learned something really awesome by watching. My partner's use of cover to keep his guys within 50% or more of cover was amazing. He moved carefully and stretched his Terminators to the absolute maximum of the 2" coherency to get guys in a "conga line" across area terrain to area terrain and still stay "in cover"-it was masterful. In addition, his REMOVAL of GK was brilliant- he was careful to keep 50% or more of the unit in cover at all times- so when he had to take guys off the field, he always took guys that didn't hurt his cover ratio. I would never in a million years think of something like that if I had not seen him do it.



What I need to work on: With both my partner and I fielding small, expensive armies, I need to use everything I have to my advantage and not take silly stuff. A lasgun might not be the best choice against some of our opponents to come.

About my opponents:  I honestly don't mind losing to younger players- as I've said before, my son smokes me pretty often when I (rarely) play Warmachine. They were very pessimistic the first 3 turns- but when the guns started blazing, they got really into it. I enjoy the enthusiasm- they had fun. Their army was pretty tight, and set for Termies- which did not help us a lot. Despite some communication gaps between them, they did well and played a tough game.


I am looking at making a big change to my army... but I haven't decided yet. We'll see what my partner says and go from there...

Saturday, April 16, 2011

[RPG] Self-Expression

Sorry I'm late- yesterday was TheDude's birthday and I spent the day spoiling him rotten.
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For me, self-expression is the ultimate reason I play RPG’s. The free-flowing stream of ideas, concepts, and strategies really get my creative juices flowing.  I love that the potential for drama, hubris, loyalty and humor are exponential. Working in tandem with other like-minded geeks to cause imaginary lives, choices, consequences and resolutions is only part of the joy for me.  It’s the spark of myself that gets pushed, imbued, and transformed into those conceptualized worlds, combined with my special brand of expression that lights me right up.

Everyone has their own special “brand” of expression. Several of my friends are artists, and their character s do not come to life until they’ve made a sketch or drawing.  Some paint miniatures to convey their creative spark, while others are truly gifted actors and simply “living” as their characters in game is their mien. I’ve got a friend who draws maps, and has for a long time; well before geomorphing was cool. 

The cool thing is that self expression is so personal. Each and every one of us that plays or runs games has a different way of bringing our creativity, ingenuity and representation into our game worlds and characters.  I truly admire my friends and their talents and ways of bringing their ideas across. I adore checking out the drawings, the miniatures, the maps and watching those immersive players. It’s a fun kick to see what others use; their enjoyment is pleasure for me.

My personal expression is through words. I love playing with them, their meanings, their syntax, and their variations. I truly enjoy finding new ways to say something and love searching the depths of nuance and inference. 

I’ve discovered that I am a much better writer than a roleplayer, in comparison. I contrast my sessions as Eile to my write-ups or my Hedge Tales and see a drastic and dynamic difference between them.  I’ve accepted the chasm, but I strive to utilize language more effectively while playing so that I can grow and improve in game.

Language is my source and field of expression in life as well. If you don’t believe that “Loquacious” fits me, you have not spent a lot of time around me. I love to talk. I like to talk to dang near anyone. I enjoy the art of conversation, learning about people, and sharing myself with them. I adore a good jaw, and have been known to sit down just to explore words with someone.

There are plenty of times when words are my shield. There are also numerous times when words are my foundry, forging my emotions as I work through my vocabulary. I have found more than once that I’m not exactly sure how something makes me feel; but through talking and expressing myself in language, I find names for whatever’s on my mind.

Taking that away from me limits my self-expression, and generally frustrates me.  While I know I talk a lot, and often don’t say things directly, that’s who I am. If you don’t like it, or want to curtail it in some way, it’s probably going to cause some sort of issue.

I don’t infringe on others’ expression, and I can’t say that having mine refrained is something I relish. I mean, self-expression is the ultimate reason I play RPG’s, and it’s a core component of my personality.

I'd love to hear about yours, and how you find your true self in the game.

Wednesday, April 13, 2011

[40K] IG/Eldar vs GK/BT (with a question)

My camera is MIA! No pictures! Suckage.

My partner and I played against our local Bat-rep extraordinaire dude and his partner, the Jet-Bike Eldar of DOOM. (Seriously) The IG guy who writes glorious reports has decided to take a break from writing (apparently it took him scads of work) and so we were going to be left with my and my notoriously less-than-stellar reporting abilities. AND, of course, my camera goes missing. GAH.

So we faced an army composed of something like:

Seer Council on Jetbikes
Autarch on Jetbike
3 Squads of Jetbike Guardians w/ 2 Shuriken Cannon/squad
2 of the Hellhound variants with the Multi Meltas, forget the name…
3 Leman Russ Demolishers with LC and Plasma Sponsons

and we brought something like:

EC, AAC
Terminator Squad w/ 2 CML and Tank Hunter
Large squad of CCW/Pistol Marines
2 Line Squads, 1 ML, 1 Las Cannon
Vindicator
Librarian
10 man Terminator squad w/ 2 Psycannon, Banner
DN w/ 2 TLAC and Psybolt ammo
Dreadknight w/ Teleporter and Heavy Inferno

We got Spearhead with Annihilation - and they got first turn.

Knowing this was KP was sort of a kick in the teeth for me.I brought extra feet because so many of our battles have been close due to not enough troops, and now I have a LOT for them to shoot at. Can't win 'em all, right?

I'm skipping ahead to my usual wrap up chatter here, for reasons explained shortly.

What I learned:  Having dedicated fire squads actually can and does work. Also, hiding Termies is MUCH better than leaving them in the open.

What I need to work on: I'm addressing that later on in this post.

About my opponents: One of them has smoked me right off the board before. The other has consistently been at the top of the league for months. I was not super confident, especially when they had so much mech and I had a ton load of dudes. However, they are fun players and I enjoyed seeing certain parts of the game in action,


My partner did a pretty effective write up here . Rather than repeat his efforts, I'm going to cover an issue that came up in the game a lot.

I do not understand how damaging vehicles works. Every time I think I have a handle on it, I am wrong. Something about the strength and armor and facing just confuses the crap outta me. Help a girl out, will ya? 

Sunday, April 10, 2011

[Weekly Whimsy] Whammy


edit/update: WOW!!!!! What a Whammy for ME! Ron over at FTW announced a some-what comeback....


[Welcome to Weekly Whimsy! Why write when words have withdrawn...]

“Remember when it used to go like this…” Lauryn Hill, That Thing

Today is a day of  strange liberation. 

 It’s certainly got a sense of melancholy and some serious nostalgia, but it’s very freeing too. Why?

I’ve decided not to write any more Weekly Whimsy posts.

I looked at my posting history, and I have 24 of those babies put out there for your viewing pleasure. I loved writing each and every one. I loved coming up with the cool themes, the great alliterations, the ingenious ways to touch on a variety of topics most gamer dudes would never encounter or examine seriously. I loved crafting those compositions, finding the appropriate pictures and touching those of you that read in some way.

I don’t like being tied to it. I don’t like the forced and less-than natural feeling some of the posts had (to me). I don’t like how many Sunday mornings I got up early to write rather than hanging out with TheDude. Some weeks I was ahead of the game and had my stuff done before I went to bed Saturday, but most of the time I was winging it early in the am.

Don’t despair… I’m not giving up the writing overall- it just won’t be scheduled for every Sunday anymore. I’ll post whatever, whenever; truly the essence of whimsy. You can’t put a timeframe on inspiration, and so I won’t. I’ll just write when the mood strikes me and you can enjoy it when it comes.

I love writing, and I plan to continue bringing great content. I just need to do it on my own schedule, so that I can enjoy my husband, my kids, my dog, my store, my community, my gaming and my friends in a way that works for me.


Be Well,


‘Lo

Friday, April 8, 2011

[RPG] Getting What You Want

A little while ago, Jay over at Life and Times of a Phillipine Gamer shot out his expectations as a player in a game. I posted then that I really admired it- it is far too often that players do not know what they want from a game.

In certain kinds of games, this is ok. I'll say that 4E D&D and Pathfinder offer the option of waiting to see where the adventure takes you. Those games are (as a rule) pretty prescribed into "what do you DO" and not "how do you FEEL".

Other games, it really pays to have some concepts of what you want to do with your character (other than show up to beat on things). Having at least some character development goals can immensely improve your gaming experience. It can enrich the group setting and help everyone have an idea of 'what to do' when moving from place to place in the game.

It is important to talk to the GM and be sure the kinds of expectations you have match or mesh with the kind of game they are running. If you are in a gritty, dark & dirty near future game of some sort, wanting to become a porn star is probably feasible. If you are playing a silly dungeony old school variant, wanting to become a serious magical theoretician is probably not going to work out so well.

In addition to the kind of game, it helps to know that the GM is into the same level of "work" that you want. In one of the games I watch, the GM does a TON of work. If I walked up to him and said "hey, I want to do a bunch of private scenes to help with character development", he would at least consider it. He might say NO because that's adding to his workload, but at least it is in his realm of possibility. If, however, I did the same in Jeff's amazing dungeon game, he would almost definitively say "no". That sort of thing doesn't mesh with his style of running a game, overall.

Overall, I would hope that I'd know before I ever joined a game whether my playstyle and the GM will mesh. I would HOPE that I would investigate and ask questions, and make sure the GM did the same. But it's happened to me more than once when I have gotten in a game where things just didn't work, and I didn't know how to get what I wanted. I've put that knowledge to use, and have learned for the future, but when you're  in the thick of it, it can really suck.

So what do you do when you want something the GM can't or doesn't want to give? How do you handle wanting intense, deeply personal private scenes with a GM that overschedules himself and barely sleeps, much less has time for "bluebooking"?  How do you handle wanting to show up to "beat on stuff" with a GM that really wants character development hooks and rich, thick and immersive play?

Thursday, April 7, 2011

Final Schedule and much more

Hey guys,  gals, unicorns and others,

Thank you very much while I took a quick break to work out some kinks in my schedule/home life. I think I have some really good things coming at you, and hope you'll enjoy.

Just to let you know, I did not play 40K this week- I was pretty sick and just was not up to moving my doodz  around the table.(I really wasn't up to very much of anything- I was pretty miserable.) My partner got to try out his shiny knights and seemed to have a very good time, though so all was not lost.

Starting next week, my WOW schedule will be as follows:
Wed: 40K
Fri: RPG

You'll see me every Sunday at HOP writing the New Kid In Town column, all about being a new 40K player.

I'm also pleased to announce that I'll be writing twice a month for Miniature Wargaming Conversions! Team Awesome wanted me! Woohoo! Look for that column on Saturdays (twice a month) beginning on April 23.

I hope I'm done messing with my schedule for a while- I really want to get into a groove and lay out some stellar stuff for you, as you guys are great readers.

Be Well,
'Lo

Sunday, April 3, 2011

schedule change coming soon!

yeah. RPG Friday was blown off entirely, WW is delayed and I am thinking about a massive retool of my schedule and blog. hang on- I hope it will be for the better!