A little while ago, Frontline Gamer put out a charge to all of us, to think about the games that have shaped us, and talk about when, where, why and so on.
Well, I can't really let that Brit have all the fun, now can I?
I told him I had a lot, and I felt a post was probably a lot more appropriate than a quick reply over on his blog. So here we are at mine, with my ever so verbose thoughts.
After the jump, of course.
Thursday, May 31, 2012
The Games that Shaped Me
Labels:
blogging,
community,
development,
games,
Hero,
lo,
miniatures,
MtG,
RPG,
vampire,
warmachine,
WOD,
writing
Tuesday, May 29, 2012
Xenos and 20 sided dice!
Hey folks, SinSynn here.
Lately I've been having deep hobby thoughts, because I'm missing something. I know exactly what it is I'm missing, too.
I'm missing my Xenos.
Y'all know I luvs me some Xenos.
It's more than that, of course. It's everything that accompanies them. The fantastical sci-fi settings, the crazy-cool tech gizmos and weaponry...the tentacles, and the refreshing screams of humans as they TASTE DISENTEGRATOR!!!!!!
(or somesuch variant thereof)
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| *Hey, whatever works, amirite?* |
Monday, May 21, 2012
Flames of War- B,G & G hurts my feelings :(
'If at first you don't succeed, dust yourself off and try again'
- Aaliyah
Hey folks, SinSynn here.
So, uh....wow.
The new Blood, Guts and Glory book for Flames of War has literally catapulted the American Tank Destroyer Company to the top of the heap, as far as Late War 'killer lists' are concerned. The recent win at the Adepticon Nationals by Task Force A, combined with a dedicated list from the new book has seen a lot of attention of late.
Dunno what the big deal about Task Force A is, since it's an older list from Turning Tide. Also, the guy who won Nationals wins ALL the FoW tournaments, ever, so whatevs (results are here, for those interested). Axis lists took three spots in the top five, and Best General was an Axis player, so I'm OK with that whole thing.
Be advised that 'sportsmanship' and 'fluffiness' comprise a large part of the overall scores at official FoW events, and the Flames tournament system is beyond awful (also be advised: my opinion), so again, whatevs.
To me, 'best general' is the Tournament winner. End of story.
I'm not particularly concerned about American TD companies, since I'm fairly sure Battlefront will be nerfing them.
Why? Using your recce move, followed by a double time to place your security section right in your opponent's face and then springing the TD's is...pretty foul, I gotta say. Not particularly game-breaking, though.
What is game-breaking is that they can still spring the TD's even if you shoot the entire security section DEAD.
That's right- Tanks Destroyers pop outta burning jeeps, can deploy six inches forward from said jeeps (ambush rules apply), and get their full Rate of Fire...with AT 13.
Excuse me while I make this face:
-_-
Please fix this, Battlefront.
Sheesh.
No, my issues with B, G & G start with this guy:
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| *Say hello to the Easy Eight. Iz magic, apparently* |
Pimpin': Headshots from the Heart
DaveG over at WargamingTradecraft.com is doing some awesome THIS SATURDAY!!
24 hour marathon of playing the video game Borderlands to raise money for the Childs Play Charity. The entire event will be broadcast online, hosted by more friends and volunteers.
Full details can be found here: http://www. wargamingtradecraft.com/2012/ 04/charity-headshots-from- heart.html
But basically we’re asking for pledges on a per-headshot-kill basis, direct dontations, and / or offers to cover expenses for the event itself. (Such as equipment, streaming, etc)
As for a minature gaming tie-in, I’ve been sponsored by MiniWarGaming to paint 4-6 Borderlands themed miniatures (the 4 PCs, Moxxi and Marcus) with full Work-In-Progress shots over the next month and a half, to be auctioned off during the event.
The WIP on those guys have been BONKERS. You should check them out and give Dave some love/cash/stuff for a great cause.
Labels:
charity,
community,
DaveG,
miniatures,
pimping
Sunday, May 13, 2012
The Last One
For the most part, I try to be a relaxed and laid back person. I'm not a "princess" by any real stretch of the definition, and I laugh at fart jokes just as easily as the dudes around me.
I tend to get pretty fussy about birthdays. Mine in particular. I would love a giant surprise party, or a big day of being spoiled rotten with "all the things". I also love throwing birthday parties. I think a birthday is a reason to celebrate and adore planning. Whether it's cake and ice cream or LAN parties or strippers and booze, I want your celebration to be perfect for you. I love going all out and seeing smiles on my friends and family's faces on their special day. Unfortunately, most people I love are not real fond of big birthday things.
I am very easygoing about most other holidays. I have never been one of those 'decorate for every holiday' people. I try to find meaning in the everyday,but I still value certain special days. For the past few years, Mother's Day hasn't been that huge a production at our house. We've been busy growing our kids and our business, and time for celebrations (big or small) has not been our priority.
This year, our family has really felt those choices in stresses and pressures, and the need for employees and TIME AWAY from the store has been huge. We were all kind of coming apart at the seams, some more than others. We started spending more time together as a family, and as we did so, I started to become fully cognizant of the face that my kids are growing up.
My son is 18, and while he may not be ready to move out right this minute, that time isn't too far off. I rarely get maudlin, but I'm very aware that I may not have another Mother's Day with both my kids at home, and this might be the last one.
I'm taking just a little time to acknowledge that being a mom has been important to me, and I've done the best I can. Family *IS* a priority to me, and I'm working hard to be an awesome inspiration and model to these wonderful people I've been given the privileged to raise. I've got a lot more work to do, but thinking about this time ending has me a little rough around the edges.
It's not quite over yet. I still have some awesome left in me. TheBoy, TheGirl and TheDude enjoyed going to the Hed2Hed Show a few weeks ago. I took my kids to a bar to see a metal show with their dad, for their dad's birthday. I was there for my son's first pit. I watched and laughed as he was offered a shot by the Jaeger Girls. I watched my daughter rock out, banging her fool head off. I saw both my kids look stunned at my reaction to American Head Charge (I think they thought I was going to humor TheDude. Hellz no, I wanted to see "Martin Cock" and "Mr. H.C. Banks III").
I have a few more surprises and a little more time with them- and even if it is "the last one", I'm going to enjoy this Mother's Day.
I tend to get pretty fussy about birthdays. Mine in particular. I would love a giant surprise party, or a big day of being spoiled rotten with "all the things". I also love throwing birthday parties. I think a birthday is a reason to celebrate and adore planning. Whether it's cake and ice cream or LAN parties or strippers and booze, I want your celebration to be perfect for you. I love going all out and seeing smiles on my friends and family's faces on their special day. Unfortunately, most people I love are not real fond of big birthday things.
I am very easygoing about most other holidays. I have never been one of those 'decorate for every holiday' people. I try to find meaning in the everyday,but I still value certain special days. For the past few years, Mother's Day hasn't been that huge a production at our house. We've been busy growing our kids and our business, and time for celebrations (big or small) has not been our priority.
This year, our family has really felt those choices in stresses and pressures, and the need for employees and TIME AWAY from the store has been huge. We were all kind of coming apart at the seams, some more than others. We started spending more time together as a family, and as we did so, I started to become fully cognizant of the face that my kids are growing up.
My son is 18, and while he may not be ready to move out right this minute, that time isn't too far off. I rarely get maudlin, but I'm very aware that I may not have another Mother's Day with both my kids at home, and this might be the last one.
I'm taking just a little time to acknowledge that being a mom has been important to me, and I've done the best I can. Family *IS* a priority to me, and I'm working hard to be an awesome inspiration and model to these wonderful people I've been given the privileged to raise. I've got a lot more work to do, but thinking about this time ending has me a little rough around the edges.
![]() |
| TheBoy, Waylon, TheGirl and TheDude |
It's not quite over yet. I still have some awesome left in me. TheBoy, TheGirl and TheDude enjoyed going to the Hed2Hed Show a few weeks ago. I took my kids to a bar to see a metal show with their dad, for their dad's birthday. I was there for my son's first pit. I watched and laughed as he was offered a shot by the Jaeger Girls. I watched my daughter rock out, banging her fool head off. I saw both my kids look stunned at my reaction to American Head Charge (I think they thought I was going to humor TheDude. Hellz no, I wanted to see "Martin Cock" and "Mr. H.C. Banks III").
I have a few more surprises and a little more time with them- and even if it is "the last one", I'm going to enjoy this Mother's Day.
Wednesday, May 9, 2012
[Spin-Off Central] What Constitutes a Game?
I was going to review Hive, an abstract chess-like game that has been reviewed very favorably by lots of people I like.
The game looks cool and appeals to me due to the two player nature. It's portable and seems straightforward enough, and doesn't have any math or random elements- all of these were plusses in my book.
So I busted it open and discovered that to ME; it's not a game. It's a problem that needs solving. It didn't have "rules", it told me what I could do with certain pieces. There weren't any examples of "how to play". It confused the crap out of me. I decided I was not smart enough for the game and put it away.
(I will be totally fair and let you know I will give it another try before completely writing it off.)
What's the difference between a game and a problem? To ME, the difference is games have rules. Especially with board games, there are clear sequences and operational things to do, with an end goal in mind.
Hive does things differently. It tells you "here are how things work", and then asks you - "how would you make X happen?".
Based on this specific understanding, at the moment, I don't consider Hive a game. I consider it a puzzle. I don't mind that, but it wasn't what I was expecting.
While I was thinking this little idea over, I came across this post and the conversation it generated. I was very taken by the comments made between Sandwyrm and CaulynDarr. Here's the part I found most compelling:
I know these guys were talking specifically about miniatures games- table top war games with figure soldiers and dice and whatnot. But the comment put me in mind of something Porky asked me a while ago:
What is a game?
I think I discovered that anything I will consider a game (at least a board game) has to have operational structure- who does what when; that's essential to me. I think that my tastes have shown that I want a combination of math and/or logic problems ALONG WITH the experience and the interactions for almost any OTHER kind of game.
What about you? What do you consider essential components to be considered a game? What turns you totally off? If you understand either answer, why are those your answers? I'd love to hear.
The game looks cool and appeals to me due to the two player nature. It's portable and seems straightforward enough, and doesn't have any math or random elements- all of these were plusses in my book.
So I busted it open and discovered that to ME; it's not a game. It's a problem that needs solving. It didn't have "rules", it told me what I could do with certain pieces. There weren't any examples of "how to play". It confused the crap out of me. I decided I was not smart enough for the game and put it away.
(I will be totally fair and let you know I will give it another try before completely writing it off.)
What's the difference between a game and a problem? To ME, the difference is games have rules. Especially with board games, there are clear sequences and operational things to do, with an end goal in mind.
Hive does things differently. It tells you "here are how things work", and then asks you - "how would you make X happen?".
Based on this specific understanding, at the moment, I don't consider Hive a game. I consider it a puzzle. I don't mind that, but it wasn't what I was expecting.
While I was thinking this little idea over, I came across this post and the conversation it generated. I was very taken by the comments made between Sandwyrm and CaulynDarr. Here's the part I found most compelling:
CaulynnDarr: Games on the other hand are math, cognition, and memory problems, with art supporting the implementation.
You can have great process and great products at the same time. Usually great process is the difference between having 1 great product and several great products. Process is often that thing at the end that sends the whole project back to square one if it needs it.
Actually McDonnell-Douglas had the better design, but got out lobbied by Boing and bought out. Though all three designs would be in the same shape now, due to the conflicting requirements.
sandwyrm 23 hours ago in reply to CaulynDarr
Don't be silly. Games are not about math or the technical stuff. They're about the experience. The interactions. Making the interactions of a game interesting and rewarding is just as much of an art as any film or video game. The technical stuff has to support an artistic vision, as Star Wars taught us so long ago. As Apple teaches us now. As Blizzard, id, and Valve prove every day.
Good processes require consistency and predicability. But creativity is never consistent or predictable. So you have to optimize on one or the other. You cannot have both together. Or both end up mediocre at best.
I know these guys were talking specifically about miniatures games- table top war games with figure soldiers and dice and whatnot. But the comment put me in mind of something Porky asked me a while ago:
What is a game?
I think I discovered that anything I will consider a game (at least a board game) has to have operational structure- who does what when; that's essential to me. I think that my tastes have shown that I want a combination of math and/or logic problems ALONG WITH the experience and the interactions for almost any OTHER kind of game.
What about you? What do you consider essential components to be considered a game? What turns you totally off? If you understand either answer, why are those your answers? I'd love to hear.
Labels:
casual games,
community,
game design,
Porky,
questions,
review
Monday, May 7, 2012
[Review] Tok Tok Woodman
So, TheBoy and I came upon this fun idea. We would play a bunch of games. We would have fun. We would learn more about the products we sell at the store, and I could review them for my little blog.
We started out innocently enough with the Axis and Allies game. That was a blast. We had so much fun playing that game. I think we will play it a few more times so that I can get a chance to win. (Fat chance, but chance nonetheless.)
We have tried a few games. We loved some and didn't like others at all.
Tok Tok Woodman is one of our perennial favorites.
This game is billed as a "dexterity game", which means it involves hand/eye coordination. This is something I am usually truly bad at, but I STILL love this game.
It's more like a twisted version of Jenga than anything else.
The premise of the game is that you have a tree that you are trying to cut the "bark" off of without knocking any of the wood out from the base of the tree.
You do this with an axe, of course.
The axe pictured is actually from the expansion, but you get the idea. (Yes, there is an expansion. It's just as fun as the original!) You tap the treethree two times, trying to knock the bark off but leave the discs of wood intact. Every piece of bark is worth points, while the wood COSTS points. Whoever ends up with the most points wins.
I have to say that for me, the largest portion of this game's appeal is how ramped up TheBoy gets. He is absolutely like a little kid, being given permission to break stuff. With an axe. (Yes, it's a little plastic axe, but it's an axe.)
I have sold this game on numerous occasions as a "party game". It's a great icebreaker or timewaster, without any complex strategy or overall need for thinking. It's just silly. The best part of the party game is that if you add drinking, it just gets sillier. I can only imagine making shots a part of this game.
There's no real rules breakdown, or complaint about pieces, or discussion of confusing something or other. This game is straightforward, and fun. It's even better when the folks you play it with understand it is meant to be silly, and get into it with the over the top actions (and reactions) to make it more entertaining.
The only downside I can think of is that if you like a serious, intelligent game, this isn't it.
I think you should play this game, and enjoy some good laughs.
We started out innocently enough with the Axis and Allies game. That was a blast. We had so much fun playing that game. I think we will play it a few more times so that I can get a chance to win. (Fat chance, but chance nonetheless.)
We have tried a few games. We loved some and didn't like others at all.
Tok Tok Woodman is one of our perennial favorites.
This game is billed as a "dexterity game", which means it involves hand/eye coordination. This is something I am usually truly bad at, but I STILL love this game.
It's more like a twisted version of Jenga than anything else.
The premise of the game is that you have a tree that you are trying to cut the "bark" off of without knocking any of the wood out from the base of the tree.
You do this with an axe, of course.
The axe pictured is actually from the expansion, but you get the idea. (Yes, there is an expansion. It's just as fun as the original!) You tap the tree
I have to say that for me, the largest portion of this game's appeal is how ramped up TheBoy gets. He is absolutely like a little kid, being given permission to break stuff. With an axe. (Yes, it's a little plastic axe, but it's an axe.)
I have sold this game on numerous occasions as a "party game". It's a great icebreaker or timewaster, without any complex strategy or overall need for thinking. It's just silly. The best part of the party game is that if you add drinking, it just gets sillier. I can only imagine making shots a part of this game.
There's no real rules breakdown, or complaint about pieces, or discussion of confusing something or other. This game is straightforward, and fun. It's even better when the folks you play it with understand it is meant to be silly, and get into it with the over the top actions (and reactions) to make it more entertaining.
The only downside I can think of is that if you like a serious, intelligent game, this isn't it.
I think you should play this game, and enjoy some good laughs.
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