Sunday, August 26, 2012

Wonderland Double Feature (Sessions 4 & 5)



So I totally forgot to do a write up of Session 4, and then we had Session 5 this week.

In Session 4, the group was visiting an "island" inhabited by monks living in a monastery. The monks were extremely polite and friendly, rising the group's paranoia. They eat dinner and go to bed for the night, where the island effectively "rolls up" for the night.

The clown and Alistair don't sleep but somehow don't see their boat being taken by the monks and hidden. When the group wakes, they discover the boat is missing, and are invited to go to "service", where they learn more about the Twin Gods and the overall beliefs of the world.

The group stops the revered leader after the service to find out where the boat went and why the monks are trying to stop them from leaving. A larger discussion begins, and the group finds out quite a lot, much of it through observation.

There's a revelation that the TwinGods are off doing something important that takes a while, and somewhere the notion that they are having a baby comes about. While this conversation is happening, the leader of the monks begins to reverse his aging process almost in front of their eyes. As the leader learns, he becomes younger. His encounter with the group seems to reverse his age by a decade, if not more. This process continues throughout the rest of their conversations with him.

The group discovers that the monks came from somewhere else, and moved to their current island to escape the distractions of anything other than studying the TwinGods. They've forgotten what women are like except in a theoretical sense so the presence of the "pretty lady" has them somewhat baffled.  They have also lost sight of the instructions given to them by the TwinGods and the revelation that they need to follow all THREE of the rules laid down is a big deal.

The monks reveal that they left some men and a large contingent of women and children on their homeland, and that they don't remember where their home is, but it's "that way".


The group decides to try to find the monks's homeland if for no other reason than it must be full of women. They set off to the general area closest to where "that way" is, and they prepare to embark out into TheVoid.

that ended session 4.... Session 5 started with the group getting on their boat, trying to get back to the "land of the women ladies".



Sunday, August 12, 2012

FoW Mission Design. If You Want Something Done Right...


Hey folks, SinSynn here.

For the longest time, I've been aching to try my hand at mission design for Flames of War. I honestly believe that every mission in the rulebook, with the exception of Free-for-All, is awful.
Here's why:

- Forced reserves.
Oh dear Lord what an awful idea. Ten of the eleven 'standard' missions force one or both players to put 'more than half' of their armies in reserve. A roll of 5up is required to get units in reserves onto the table, and some missions don't allow even that to occur until turn three.
Ugh. Just....ugh.
The most pronounced effect this has on the game is known as Front-Loading, where the 'more than half' of one's army will consist of cheap, virtually useless units, simply because that half will see little to no action. Maybe they won't even arrive at all, since Defenders can be overwhelmed prior to receiving them. Whoops- I couldn't roll a 5up. I lose. Sure...that seems fair. Boy, that was fun!

*Opponent wins on turn four? NOT IMPRESSED*

Wednesday, August 8, 2012

[Weekly Words on Women] A look into my life

I'm brewing up an article, but it's still in the works.

I talk a lot about being a lady, but rarely show evidence of it, so in light of the fact that I don't have something on tap, I figured I'd show a picture.

this is from over the weekend.



This is me and the absolute maximum extent of my "feminine side".  The nails are new; I tried them to see how I like the idea. I love the result, but hate the process.

The purse, though- I LOVVVVVVVVVVVE a cute purse and this one has everything I like. It's lavender with silver buckles and it's bigger than a clutch but smaller than a hobo/demi. It ZIPS, which is an absolute must for me. It's brand new. SQUEEEE!

And it holds dice. Very nicely.

Thursday, August 2, 2012

Wonderland Session 3

This session showed that even with planning, games can go sideways without too much influence. Two of my players were unable to attend, so the events I had planned for the session had to be scrapped and new ones had to be implemented quickly.

My players were on an island that had time zones- large geographic regions that were permanently twilight, early morning, afternoon, etc.  They had found the remnants of what might have once been a village and decided to camp there for the "night" (even though it was mid afternoon). 


The group woke up, and two members of their group were missing. As they started to look around, The Captain noticed that some of his clothes were lightly wet. It wasn't really "wet", but somewhat more tacky, like antibacterial hand gel. Further investigation showed that there were spots of the tacky like liquid along the tops of the stonework ruins, but not anywhere on the ground. 


Wednesday, August 1, 2012

[Weekly Words on Women] Voices in the Knight

Strong inside but you don't know it
Good little girls they never show it
When you open up your mouth to speak
Could you be a little weak-
Madonna, What It Feels Like 
---------------------------------
All the people in the world are dreaming (get up stand up)
Some of us cry for the rights of survival (get up stand up)
Saying c’mon c’mon! Stand up for your rights
While others don’t give a damn
They’re all waiting for a perfect day
So you better get up and fight for your rights
Don’t be afraid of the move you make
You better listen to your tribal voice!
Yothu Yindi, Tribal Voice



I'm not generally known for making snap decisions. I have something of a reputation for being pretty accommodating, even when I don't directly agree with the person or idea.  Finding peace and compromise are things I excel in, or at least I used to have those talents. 

Being a peacemaker and a master of compromise doesn't mean I don't know myself or understand my own voice. I've always been able to speak for myself, and I'm one of the few people that can stand up to the incomparable and stubborn man in my life, TheDude. Despite being something of a "mouse" for most of my life, I finally found my voice and pretty much haven't shut up since. 


Saturday, July 28, 2012

This ain't the Olympics (on being kind to n00bs)


Hey folks, SinSynn here.

It may come as a surprise to some that I love the Olympics. Summer or winter, it doesn't matter to me. I luvs 'em.
Olympic athletes have a singular purity of purpose that I admire. Their entire lives orbit around the sport they participate in, and their goal is simple- bring home Gold for the country they represent. Not just for themselves, but for their country.

*I react this way when I roll 6's*

Olympic athletes tend to maintain a level of professionalism and sportsmanship throughout the games that I respect. There's honor there, by and large, and despite my general disdain for sports, I find myself drawn in every time the Olympics roll around.
So here's me, hoping Michael Phelps put the bong down and got his practice laps in (nice job qualifying, Mike!), hoping Hope Solo is on point in goal and the US Women's Soccer team brings home the Gold and avenges their World Cup loss, and getting a huge kick outta Rowan Atkinson during the opening ceremony.
Ah, good ol' competition. To me, the Olympics prove that it's a 'good thing.' Events like the Olympics give me hope in humanity.

And then there's the Ultimate Rival....sigh.

One of our recent debates has centered around the fact that our gaming club has asked him to 'be nicer' when giving demo games of Flames of War. He was nominated for this task simply because he owns so much FoW stuffs (both models and terrain), that he can literally leave several armies at the store at all times solely for this purpose. Customers visiting the game store we play at who express interest in FoW can schedule a demo game with the staff, and the Ultimate Rival will show up and talk them through the basics.
That's the theory, anyway.

Unfortunately, as it turns out, the Ultimate Rival has taken great joy in crushing each and every person he's given a demo game to. The last four people he's beaten never returned to the store, and well, that ain't good, for obvious reasons.
We want to grow our FoW community, not drive people away. We want the store where we play to make money.
Y'know- professionalism. Sportsmanship.
There's a time for hard-core competition, for sure, but there's also a time for training, for teaching and learning. When it comes to hand-holding a baby seal through his first game of anything, that simply isn't the time to get all competitive, in my opinion.

*The new guy ain't ready for this level yet (but damn- Hope Solo is tough! No header for you!)*

I recently introduced my friend Nascar (we all have nicknames where I live) to FoW, and I had a LOT of fun doing it. Seeing my buddy all amped up and hanging on every roll of the dice was...cool. Maybe I'm a lil' jaded. Maybe I've played so many games that I don't have the same level of enthusiasm any more, I dunno.
Oh, but seeing Nascar jumping up and down, pumping his fist at every successful save bought it all back to me.

I let him win the first game, and I had absolutely no issues doing so. I was happy to do it, in fact. Nascar had a huge grin, and his eyes shone with victory. In that moment, he was filled with hobby joy, and I'd be a flat out liar if I said that I wasn't happy, just seeing him happy.
I know I did the right thing, because he immediately asked me if we could play another. I'm absolutely certain I did the right thing, becasue halfway through our second game, he was animatedly discussing his plans for the third. We played on until well after midnight.
We have a game scheduled for later today.

Sometimes I think experienced gamers may have forgotten what being a noob felt like. Worse yet, I think that some experienced gamers use the word noob as an insult. This is especially prevalent in on-line gaming, but it occurs in our hobby, as well. Many of the games we play are complex, and possibly intimidating to the newcomer. More than that, mini-gaming represents a considerable investment in both time and money.
It behooves us, as a community, to kindle the interest shown by the new bloods, not to discourage them.

Take care of the noobs. Represent our community in a friendly manner. Be inclusive, be welcoming.
Save your Olympic caliber play for where it matters, at a tournament.
That's all I have to say about that.


Until next time, folks- Exit with catchphrase!

-SinSynn

P.S.- GO USA!

Wednesday, July 25, 2012

[Weekly Words on Women] Women Owners

A few of you know that I own a FLGS. I talk about it here now and then, and a lot more often over here.

I work at the store at least once a week, and more often if I'm needed or if I can. That leaves a lot of time that I am not there. For the most part, the store operations are run by TheDude and our employees.

Many times, because of how much work TheDude and the employees do, I feel like an out an out fraud, saying that I'm an owner. But the reality is, that's in MY head. I do all the negotiations with service providers, and have the connections in the professional networks we use. My name is on all the important paperwork. I make as many decisions as TheDude, and those decisions are just as essential and relevant as any he makes. I'm involved in as much of the running of the store as TheDude; just in a different way than his work. That doesn't make what I do less valid, it just makes it different.



I've previously wondered, where are the ladies; and found that in the hobby world, there just aren't that many. I struck upon a strange discovery recently- that all the powerful movers and shakers that happen to be ladies are in the CRAFT world, and there just aren't very many in the HOBBY world. Looking at crafting; there's a virtual cornucopia of women owners and designers (Martha Stewart just to name one), and there are very few men in crafting. The exceptions appear to be in highly technical crafts or crafts that veer into art territories, where there are plenty of men (Bob Ross is dead, but you get the idea). I have to wonder what that says about men and women; and if it has any relevance to me at all.

I look around at the gaming and geeky landscape, and I'm fairly alone as a woman in charge. There are not very many (if any) women that operate game stores, game companies, publishing houses, or who design games. There aren't a lot of ladies that are featured artists, or win a lot of contests, or who write adventures. 

How many of us are there in the hobby landscape? How many women are bosses, developers, creators, innovators, writers, publishers, artists, studio heads or any of the other various positions of power or influence in this geeky world? How many of these women love what they do? How many are doing things in action and not in words/lip service?



I can really only think of two "big names"- Margaret Weis and Felicia Day. I'm not a big name by any stretch of the imagination; I'm barely recognizable outside my inner circle. I often wonder if I have the passion, the drive, the energy, dedication and fearlessness to move to the next step and take my business to a higher level.

When I think about the level of dedication and devotion needed to "step it up", I think of my personal role model; Megan Hunt aka Princess Lasertron. Yes, she's in "crafting", but she has diligently pushed her brand into much more than just "artsy fartsy" stuff (how many people view crafting) and moved into high end design and fashion. I've been following her for a very long time, and I'm constantly impressed with how much work she puts into looking at what she needs to do on or with herself in order to grow her business and brand. She exudes a certain level of fearlessness that I envy and strive for; even if it is just what I see and not reality.



The self examination part of growth usually takes up more time and energy than it should for me, and my business stays where it is for now.  I'm also not the only one making these decisions, and TheDude has his own reservations and reasons for (or against) any growth or changes we make with the store.

It's not always easy being a female in this "wilderness of men" (my quote from a long time ago). There's a certain amount of "boys club mentality" at times; which I usually ignore. There's also some outright animosity aimed at women; especially PRETTY women (as seen here ). There are many times when the dismissive attitudes and condescension aimed in my general direction are frustrating enough to make me want to hang it up; and I've honestly asked if the reward is worth the work more than once.



Very few people know how much undermining and second guessing goes on with a business, especially one that's even close to successful.  We have quite a few people that hit us with "concerns" - concerns that are roughly disguised complaints that we aren't doing what they want; concerns that are unfair or hurtful, concerns that are fair but we aren't in a position to immediately correct whatever issue is present, concerns we don't have a direct avenue of addressing due to the form they're presented to us, concerns that are another fire we have to put out.  Trying to balance the desire for growth with the seemingly incessant quicksand of our customer's expectations and community feedback is a whole lot tougher than I ever imagined.

I do think it's worth it, in the long run. When I see my customers enjoying the community that I've worked hard to develop, when I see the laughter, the friendships, the volunteerism and dedication; I know I'm doing something right.

Being a woman owner, being proud of what I do is essential, because otherwise things will just get me down. I'm too thrilled with what I do to let that happen.