I am lamenting the state of the games I am * not * in again. I was in JR's Hellfrost campaign, but the second run in, more than half the party died in a freak exploding zombie accident.
It sounds like we're doing a reset, with new characters for the most part (except one guy who wasn't there- he's keeping his character that ran exactly ONCE, I don't get it).
I played a "face" before, but it was pointed out I might want to consider something else for any character I bring in, This IS a Savage Worlds game, so having a character with at least some fighting ability is probably wise. So, I'm considering what kind of character I want to play, and I keep coming back to two related thoughts.
1- I want to play a fighter at some point
2- I would MUCH rather play a talker than a fighter right now.
I find myself drawn to the idea of talking my way out of trouble much more than "smash it with a hammer" and struggle with the mere premise of a fighter/strong character. I watch other people playing fighters or paladins or knights or whatever and they are brilliant with their million and one ideas on how to attack, use 5 foot steps, attacks of opportunity, weapon range and parry and blah blah blah blah. All I see when I play a fighter are straight ahead options- kick, punch or bodyslam. Every now and then I will get real inventive and use a pole or stick to sweep the legs out from underneath bad dudes. But overall, I am just not creative enough with violence to be an effective fighter, even in pretend worlds.
I never have been- I have always been far more intrigued with words than physical confrontation. In most Super campaigns, I played mentalists, who used the power of the mind (and words) to defeat the enemy, rather than bricks or martial artists or other close combat guys.
I can't help but wonder if this is an intrinsic thing, and attempts to avert my "nature" are only going to fail. I played Jak, an angry and mostly violent man turned werewolf. His sign under the moon as a werewolf was a warrior, a fighter. I spent a lot of time and effort tethering Jak's rages, keeping him from violence- avoiding confrontation. Unfortunately, the whole point of Werewolf is confrontation. If I had allowed him to be his natural self, things might have gone differently.
But instead of accepting aggression, I worked towards negotiation. Is aggression something you just know?