Sunday, August 12, 2012

FoW Mission Design. If You Want Something Done Right...


Hey folks, SinSynn here.

For the longest time, I've been aching to try my hand at mission design for Flames of War. I honestly believe that every mission in the rulebook, with the exception of Free-for-All, is awful.
Here's why:

- Forced reserves.
Oh dear Lord what an awful idea. Ten of the eleven 'standard' missions force one or both players to put 'more than half' of their armies in reserve. A roll of 5up is required to get units in reserves onto the table, and some missions don't allow even that to occur until turn three.
Ugh. Just....ugh.
The most pronounced effect this has on the game is known as Front-Loading, where the 'more than half' of one's army will consist of cheap, virtually useless units, simply because that half will see little to no action. Maybe they won't even arrive at all, since Defenders can be overwhelmed prior to receiving them. Whoops- I couldn't roll a 5up. I lose. Sure...that seems fair. Boy, that was fun!

*Opponent wins on turn four? NOT IMPRESSED*