Friday, January 28, 2011

Black Templar

This is where I'll post links, information and advice for Black Templar players.

But really and truly, Marshal Laeroth does the best BT for beginners out there. His Black Templars 101 is ESSENTIAL reading for anyone wanting to build a Crusade.

Rites of Battle has an incredible array of fantastic information for a new BT player as well.


Nikephoros, besides being a fantastic troll, is not a shabby source of wisdom on the Emperor's Chosen at all.

Thursday, January 27, 2011

Vacation, sort of

I am off for the next four days, doing something fun. I have a post or two scheduled for the time I'm away, but I'm taking a much needed break for just a little while.

I did an update to The Beginner's Project- It's starting to look more like a project and less like a 3rd grader's scrawl. 

Be well,


Lo

Wednesday, January 26, 2011

[Birthday] Contest!!!! Update

Hey guys & gals,

I've gotten yet another fantabulous entry for the contest this past week. The prize support pool just got better due to the generous support of another job, and I'm cruising along until the day I get to announce the winners.

I'll be back next week with a sneak peek at the prizes. You won't want to miss out!

REMINDER- Entries are due by 10:00AM Saturday, February 12, 2011   don't be late!

Tuesday, January 25, 2011

[RPG] Development

A friend of mine and I are both working on an RPG setting. We both have worlds that lend themselves to fast, flexible and probably easy systems like Savage Worlds. We both have magic, technology and otherworldly stuff going on in our games.

Out settings have a vastly different feel to them- his is very Wild West and mine seems more fantasy. I find this particular fact extremely odd as I really don't like fantasy very much and I can't fathom where this idea took root in my head as the soil for it to grow in is pretty sparse.

Why I'm developing a strange combination of  fractals and fantastical action is beyond me- but I know it's what is brewing in my head. I've come across ideas that work slowly, and I am in no rush. This idea has already been in the works for more than 2 years. A little more time won't hurt.

My idea isn't even finalized enough to have a summary statement, where my friend's idea sounds almost complete. He's got an incredibly creative concept and he's been able to express it eloquently and definitively.  My idea is still in the "squishy development stages"; and takes on the shape of things around it pretty easily.

I find it interesting to see how these two ideas have moved along in their development stages, and I like comparing notes - it's sort of like raising a baby. The overall outside is the same- but how it grows and becomes more sophisticated and defined is all independent and unique.

My friend and I are asking a lot of questions. So I have some for you-

How do your games develop? Do you share notes? What things inspire you to grow your settings? What makes a fascinating concept work for you and how to you cultivate it?

Sunday, January 23, 2011

[Weekly Whimsy] Girlie

[Welcome to Weekly Whimsy! Girls are great, gregarious, gorgeous, goofy, giggly, gifted and good. Also aloof, affronted, accusatory, annoying and angry- at times.] 


-hopefully not too 'girlie' - Entrant, In my contest 

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I found it more than a little telling that a stranger- someone who has seen my personna only via electronic words- could completely understand that I am not, nor do I LIKE, "too girlie".


The rest of my ramblings can be seen at House of Paincakes.