So I have an idea for a Killzone team that would need at least 2 ladies. The idea is spawned out of the old Armageddon crew- I'm thinking of Chad Black, his lovely Anita, along with Father Pain and Mercy. They would most likely be Black Templars, or possibly just really DARK Space Marines. One of the ladies can easily be out of the Witchhunters/Sisters of Battle- she's essentially a nun; I can find a figure.
The other? I really envision a bad-ass babe in SpaceMarine armor. Is there such a thing?
On that thought, does 40K have any serious butt-kicking females at all?
Sure, there's Lelith, and some of the Wytches. Are they HQ slots, though? Are they "leading the charge"?
In WarMachine, there's no end of sure-fire hell raising women. Sorscha, Haley, Deneghra, Fiora, Ashlynn, Kaelyssa- each faction has a killer; no-holds barred lady to lead the forces. Hell, the AVATAR of MENOTH is a woman.
Is it too much to ask for a girl with great gams in armor for my 40K shenanigans?
Failing what I really want, what can I convert? Do I need a degree in greenstuffing to get anything close?
Showing posts with label Killzone. Show all posts
Showing posts with label Killzone. Show all posts
Saturday, October 30, 2010
[40K] Where Are The Ladies?
Labels:
40K,
Armageddon,
army building,
Black Templars,
Chad Black,
figs,
fun,
gender,
girls,
Killzone,
Marines,
miniatures,
sex,
warmachine
Sunday, October 10, 2010
[Killzone] Everyone Starts Somewhere
I am a former 40K player. I played back in 2nd edition, in the most half-assed, ridiculously lazy fashion possible. I loved the game at the time, because I did not take it seriously and had a blast.
I'm looking at getting back into 40K, and it just so happens that within a week of seriously looking at the rules again, I happened across BigJim's Special Operations:Killzone project.
A small, fast, fun game that wasn't 500+ pages of rules? This was the thing for me! Killzone appealed to me as a player rediscovering the game because it seemed to be aimed at the point of 40K- having fun. It appeared to be deceptively simple, with incredible depth and elegance under those pretty, shiny covers of "fast".
Thanks BigJim, for making my reentry to 40K so exciting.I haven't played a game of Killzone yet. I haven't made an army list yet. I haven't designed an awesome Killzone Table or scenario yet. I haven't done anything tangible towards actively being part of the Killzone movement- but I feel like I've taken huge steps towards being a fan of this very cool looking game.
I've picked an army, so that I CAN build a Killzone SOP team. I've passed the Killzone link to 4-5 people in my local circle, as well as plugged BigJim to the best of my ability. I've talked to folks about both the rules and the community aspect of this great idea, and done what I can to get people on board with something very fun and fresh.
I can't wait to see how things actually go once I have dudes on the table and someone to play!
I'm looking at getting back into 40K, and it just so happens that within a week of seriously looking at the rules again, I happened across BigJim's Special Operations:Killzone project.
A small, fast, fun game that wasn't 500+ pages of rules? This was the thing for me! Killzone appealed to me as a player rediscovering the game because it seemed to be aimed at the point of 40K- having fun. It appeared to be deceptively simple, with incredible depth and elegance under those pretty, shiny covers of "fast".
Thanks BigJim, for making my reentry to 40K so exciting.I haven't played a game of Killzone yet. I haven't made an army list yet. I haven't designed an awesome Killzone Table or scenario yet. I haven't done anything tangible towards actively being part of the Killzone movement- but I feel like I've taken huge steps towards being a fan of this very cool looking game.
I've picked an army, so that I CAN build a Killzone SOP team. I've passed the Killzone link to 4-5 people in my local circle, as well as plugged BigJim to the best of my ability. I've talked to folks about both the rules and the community aspect of this great idea, and done what I can to get people on board with something very fun and fresh.
I can't wait to see how things actually go once I have dudes on the table and someone to play!
Labels:
40K,
casual games,
fun,
games,
Killzone
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