Last night was HS6E. I'm playing Diamond, a brick. I was having a very hard time getting any sort of handle on her personality for roleplay. Last night was a bit better overall but still not great.
In a passing moment between myself and the GM, a comment was made regarding the significant other (DNPC) for Diamond. While the comment was low key and really meant to be silly, it started little gears in my head.
Diamond is gay, and involved very heavily with a lovely Japanese woman named Nani. The GM for this HS6E game is single and in his mid 30's, and straight but very devious. He jokingly asked if Nani was hot (yes) and wore the Schoolgirl uniforms during certain moments. I replied that information was private, and he came back with "If I'm playing her, I need to KNOW this stuff!".
I didn't reply right away, but that single comment got me thinking about what Nani is like. The more I thought about her, the more she filled out in my imagination, and correspondingly, so did Diamond.
I'm now more than halfway done with Diamond's "Origin/Background Story". As it's progressed, I've discovered that Diamond is a lot deeper than I thought, and I really like it.
Thursday, September 9, 2010
[HS6E] I'm In Love With The Girl
Labels:
character development,
Diamond,
HS6E
Painted Model Pics- Doom Reavers
These guys are not done yet. I'm really, truly terrible at flesh/faces, and I don't want to mess them up. Plus I haven't done the arms yet.
Again, you can tell that my detail work is not as good as it could be- however these guys haven't seen paint in almost 2 years so it's possible I've improved.
I absolutely LOVE the slight-green cast to the hooded Reaver. It's one of my favorite painting mistakes ever. (I intended to use Snakebite Leather in a wash as the base for his flesh, but the paint had separated and that's the color I got when I dipped my brush in.) The off color really says "Corrupted" to me.
Again, you can tell that my detail work is not as good as it could be- however these guys haven't seen paint in almost 2 years so it's possible I've improved.
I absolutely LOVE the slight-green cast to the hooded Reaver. It's one of my favorite painting mistakes ever. (I intended to use Snakebite Leather in a wash as the base for his flesh, but the paint had separated and that's the color I got when I dipped my brush in.) The off color really says "Corrupted" to me.
Labels:
models,
paint,
warmachine
Tuesday, September 7, 2010
It's Here!
The season premier of Sons of Anarchy is tonight! Don't miss this fantastic show. The writing, acting, directing, plot, development, emotional pull and soundtrack are all excellent.
Check it out here.
Something about this show evokes a strong and primal response in me. Or, maybe it's Charlie Hunnam.
Check it out here.
Something about this show evokes a strong and primal response in me. Or, maybe it's Charlie Hunnam.
Labels:
Sons of Anarchy
Sunday, September 5, 2010
[WOD] Autin by Night : Session 5 & 6 as Eile
I never did get to posting a recap from last session, and this week was sufficiently low-action enough that I'm doing both sessions in the same post.
I've decided to include some motivational information, as well as open the floor for some ideas/suggestions. I'll see how that pans out and go from there.
Session 5 starts with Eile working at the Hedge Row as a bartender/waitress. She has a new customer, "Mr. Book". (New Mage character played by FunDave) He orders several rounds of her strongest stuff. Eile is intrigued by a big spender and throws on the charm in an effort to get a bigger tip. Much chit chat and flirting goes on while Mr. Book drinks away. Eile tosses a couple back as well and goads Mr. Book on into more drinking.
TK sees the scene and becomes completely enraged with jealousy (his vice is envy). TK sits down next to Mr. Book and Eile acts in a fairly non-chalant way towards TK. [She's greedy, and working a mark for more money. Also, she feeds her Glamour pool almost entirely off emotional energy, so turmoil and conflict are very heady and she gets a major rush from them.] TK takes some offense to this and sets down a challenge with Mr. Book as to who can drink the most. Eile encourages things by putting out stronger and stronger liquor at each new round. TK succeeds in drinking Mr. Book under the table, and then stomps off in an angry huff.
Eile follows TK to his room upstairs. TK is exceptionally frustrated- angry, jealous, confused by his reactions to Eile, and to a small extent, reacting to his Geists' dislike of Eile. Eile is thrilled by this flood of emotions and moves in for more. She & TK talk for a bit, and Eile can read the desire roiling off of TK like so many waves. She's more than a little drunk from the exposure to her chosen emotion (she's a Spring Courtier) and heads in for the fnal touches.
As she & TK move towards physical consumation of the relationship, Eile asks a question that ends up being the bomb: Does TK have protection. The answer is negative. Eile avoids activity that could cause pregnancy, while still providing a measure of satisfaction to TK.
[OOC, as a rule, Changelings don't return with fertility intact. Eile is an exception to this rule; and actually has something of a mechanism to control her fertility. She's been using this mechanism quite frequently, which has made her cycle go into overdrive. She's essentially continually "in heat" at this time due to her downtime actions. She's VERY aware that she can concieve, and has NO interest in bearing pups, so has paid attention to the apparently obvious looming possibility that she may become impregnated and tried to plan accordingly.]
The romantic activities of Eile and TK are rudely interrupted by Bruce, who usually works as a bouncer and got drafted into bar duty when Eile vanished unexpectedly. Eile heads back downstairs and returns to work.
[There is a HUGE, HUGE, HUGE scene that I missed here due to dealing with some personal issues. Long story short: Werewolves see a enemy spirit nearby and try to convince the Mages (whith whom they have an alliance) to help them in a fight against said spirit. Some underhanded tactics are used and Mages reluctantly agree. Werewolves attack the big enemy spirit in another pack's territory, while several smaller spirits nearly wipe out the rest of the pack back in their own area. Mages come to the rescue with BIG HONKIN GUNS (two gun mages, ack) and other neat tricks. Spirits are subdued to some extent and chased away. The Alpha of the pack is confronted by the entirety of the other pack whose territory he violated- they proceed to KICK HIS ASS for failing to keep his pack in control and changing to Garoux in PUBLIC with WITNESSES. The other 2 of the 3 Werewolves had been TKO'd by the spirits and brought back to the bar. They are placed upstairs in TK's room. At this point I am available again and see several Mages as well as the 3rd member of the Werewolf pack for the first time. One of the Mages tries to clear everyone out of the room, there's a little talking, and then we close for the night.]
Session 6 was yesterday. I have been sick since very early Friday morning, and was not feeling great yesterday, so I was very low energy. Additionally, our group of 15 or so is down to 7, and most of the players present are lesser-knowns. Our ST asks myself, K, the Werewolf Alpha and (essentially) the Alpha Mage outside for a few minutes. He asks us to help drive storylines over to some of the "other guys" and we head in to play.
Eile starts out at home with her roommate, Bruce. She asks Bruce what he knows of Avere (the other Changeling) and how well he knows her. Bruce's reply is vague but fairly indicitave that he doesn't seem to know Avere well. Eile implies that something is "off" about her, and tries to prod Bruce into investigating her. He rebuffs gently, and Eile tries the same general tactic, with The Werewolf Alpha as the subject this time. Again, no dice seem to be rolling. Eile heads to the bar to work, hands out a drink or two to Mr. Book (a functional alcoholic), who then takes off with the Alpha Mage (Coyote Joe) for some unknown & obscure reason.
I threw a couple more lines towards Bruce, whose player is my son. Bruce rebuffs my apparent attempts to get him doing something, and I sit in the corner for the rest of the night, trying hard not to feel miserable.
Bruce gets tossed a big bone, which he shares with the Pack Alpha. The two of them confer and strategize several times over the course of the night. The ST reminds Bruce that he works with another "strange being" (Eile) but he fails to include me in the storyline. Honestly, this is sort of ok by me as I really felt crummy.
This concludes the wrap-up for Eile and her actions over the past couple sessions. Now onto the ideas/suggestions section. I could really use a kick start or two.
The other Changeling, Avere, is well established and well trusted by the majority of the group in Austin. I overheard several instances where Avere has maligned Eile or sown seeds of distrust under Eile's name among the troupe. In reality, Avere is RIGHT- there's no reason to trust Eile. She's a liar, a con artist, and a dirty rotten scoundrel. In play, Eile hasn't done anything to warrant mistrust whatsoever (except a single action thatno one else saw that made Avere mistrust and dislike her). Knowing what I know OOC- that Avere is doing her best to undermine Eile, and that Eile is not established enough to counter Avere's "good word",
What course of action would YOU pursue in my place? How would YOU play the outsider, the mistrusted, sneaky character? In theory, this shouldn't effect Eile at all. Her manipulation (3), Subterfuge (2), Persuasion (2), Socialize (3), Striking Looks (2), and Rigid Mask (2) should get her into any situation. It's overcoming a longer standing, much more "stable" character's aspersions that I'm struggling with.
My ST gave me some great ideas- I'll continue to use them, but other ideas are always welcome.
I've decided to include some motivational information, as well as open the floor for some ideas/suggestions. I'll see how that pans out and go from there.
Session 5 starts with Eile working at the Hedge Row as a bartender/waitress. She has a new customer, "Mr. Book". (New Mage character played by FunDave) He orders several rounds of her strongest stuff. Eile is intrigued by a big spender and throws on the charm in an effort to get a bigger tip. Much chit chat and flirting goes on while Mr. Book drinks away. Eile tosses a couple back as well and goads Mr. Book on into more drinking.
TK sees the scene and becomes completely enraged with jealousy (his vice is envy). TK sits down next to Mr. Book and Eile acts in a fairly non-chalant way towards TK. [She's greedy, and working a mark for more money. Also, she feeds her Glamour pool almost entirely off emotional energy, so turmoil and conflict are very heady and she gets a major rush from them.] TK takes some offense to this and sets down a challenge with Mr. Book as to who can drink the most. Eile encourages things by putting out stronger and stronger liquor at each new round. TK succeeds in drinking Mr. Book under the table, and then stomps off in an angry huff.
Eile follows TK to his room upstairs. TK is exceptionally frustrated- angry, jealous, confused by his reactions to Eile, and to a small extent, reacting to his Geists' dislike of Eile. Eile is thrilled by this flood of emotions and moves in for more. She & TK talk for a bit, and Eile can read the desire roiling off of TK like so many waves. She's more than a little drunk from the exposure to her chosen emotion (she's a Spring Courtier) and heads in for the fnal touches.
As she & TK move towards physical consumation of the relationship, Eile asks a question that ends up being the bomb: Does TK have protection. The answer is negative. Eile avoids activity that could cause pregnancy, while still providing a measure of satisfaction to TK.
[OOC, as a rule, Changelings don't return with fertility intact. Eile is an exception to this rule; and actually has something of a mechanism to control her fertility. She's been using this mechanism quite frequently, which has made her cycle go into overdrive. She's essentially continually "in heat" at this time due to her downtime actions. She's VERY aware that she can concieve, and has NO interest in bearing pups, so has paid attention to the apparently obvious looming possibility that she may become impregnated and tried to plan accordingly.]
The romantic activities of Eile and TK are rudely interrupted by Bruce, who usually works as a bouncer and got drafted into bar duty when Eile vanished unexpectedly. Eile heads back downstairs and returns to work.
[There is a HUGE, HUGE, HUGE scene that I missed here due to dealing with some personal issues. Long story short: Werewolves see a enemy spirit nearby and try to convince the Mages (whith whom they have an alliance) to help them in a fight against said spirit. Some underhanded tactics are used and Mages reluctantly agree. Werewolves attack the big enemy spirit in another pack's territory, while several smaller spirits nearly wipe out the rest of the pack back in their own area. Mages come to the rescue with BIG HONKIN GUNS (two gun mages, ack) and other neat tricks. Spirits are subdued to some extent and chased away. The Alpha of the pack is confronted by the entirety of the other pack whose territory he violated- they proceed to KICK HIS ASS for failing to keep his pack in control and changing to Garoux in PUBLIC with WITNESSES. The other 2 of the 3 Werewolves had been TKO'd by the spirits and brought back to the bar. They are placed upstairs in TK's room. At this point I am available again and see several Mages as well as the 3rd member of the Werewolf pack for the first time. One of the Mages tries to clear everyone out of the room, there's a little talking, and then we close for the night.]
Session 6 was yesterday. I have been sick since very early Friday morning, and was not feeling great yesterday, so I was very low energy. Additionally, our group of 15 or so is down to 7, and most of the players present are lesser-knowns. Our ST asks myself, K, the Werewolf Alpha and (essentially) the Alpha Mage outside for a few minutes. He asks us to help drive storylines over to some of the "other guys" and we head in to play.
Eile starts out at home with her roommate, Bruce. She asks Bruce what he knows of Avere (the other Changeling) and how well he knows her. Bruce's reply is vague but fairly indicitave that he doesn't seem to know Avere well. Eile implies that something is "off" about her, and tries to prod Bruce into investigating her. He rebuffs gently, and Eile tries the same general tactic, with The Werewolf Alpha as the subject this time. Again, no dice seem to be rolling. Eile heads to the bar to work, hands out a drink or two to Mr. Book (a functional alcoholic), who then takes off with the Alpha Mage (Coyote Joe) for some unknown & obscure reason.
I threw a couple more lines towards Bruce, whose player is my son. Bruce rebuffs my apparent attempts to get him doing something, and I sit in the corner for the rest of the night, trying hard not to feel miserable.
Bruce gets tossed a big bone, which he shares with the Pack Alpha. The two of them confer and strategize several times over the course of the night. The ST reminds Bruce that he works with another "strange being" (Eile) but he fails to include me in the storyline. Honestly, this is sort of ok by me as I really felt crummy.
This concludes the wrap-up for Eile and her actions over the past couple sessions. Now onto the ideas/suggestions section. I could really use a kick start or two.
The other Changeling, Avere, is well established and well trusted by the majority of the group in Austin. I overheard several instances where Avere has maligned Eile or sown seeds of distrust under Eile's name among the troupe. In reality, Avere is RIGHT- there's no reason to trust Eile. She's a liar, a con artist, and a dirty rotten scoundrel. In play, Eile hasn't done anything to warrant mistrust whatsoever (except a single action thatno one else saw that made Avere mistrust and dislike her). Knowing what I know OOC- that Avere is doing her best to undermine Eile, and that Eile is not established enough to counter Avere's "good word",
What course of action would YOU pursue in my place? How would YOU play the outsider, the mistrusted, sneaky character? In theory, this shouldn't effect Eile at all. Her manipulation (3), Subterfuge (2), Persuasion (2), Socialize (3), Striking Looks (2), and Rigid Mask (2) should get her into any situation. It's overcoming a longer standing, much more "stable" character's aspersions that I'm struggling with.
My ST gave me some great ideas- I'll continue to use them, but other ideas are always welcome.
Labels:
Eile,
Game recap,
WOD
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