My list was roughly:
Chaplain MOS (Tankhunter)
Att'd Termie Command Squad - all w/Tank Hunter
-Sergeant Powerfist, Power weapon
-Power fist, storm bolter
5 Initiates (1 flamer), 2 Neophytes (1 plasma)
Rhino, Pintle storm bolter
5 Initiates (1 Lascannon), 1 Neophyte (plasma)
My opponent had the most beautiful, tricked out, completely converted and gorgeously individualized models of Logan and 10 Wolf Guard Terminators I have ever seen. He used Chaos figures, but they were breathtaking.
|Spiky Logan & Crew|
We used the same rules for deployment and objectives as last game, and we got "long board edges" - which NEITHER of us could fully figure out how to implement. We called another player over to get it set up, but it was seriously confusing.
His win conditions - primary: control both his objectives and secondary: have more friendly models in his deployment zone than enemy. My win conditions were primary: control ANY 2 objectives, and secondary: most expensive unit kill equal or greater points value of opponent's models.
He chose to let me deploy and go first (he's not dumb) and I stuck my Rhino squad on top of an objective. The EC was SUPPOSED to go there too but I got mixed up and he wound up with the little Cru squad.
The little Cru squad came in pretty close to another objective and scooted over there to babysit.
Correct me if I'm wrong on this next one, please. Because Termies were attached to Chappy, they did not deep strike and came in on a board edge at the top right and walked (ish) towards one of his objectives, using buildings for cover as they went.
By the way, in the massive pile of not appealing to my sensibilities stuff, there were a couple true treasures. Check THIS guy out:
He needs a bigger base, but wow, he's gorgeous.
My oppoenent bunkers Logan and his 5 Wolf Guard in a ruin, directly behind an objective, but not visible to my guys at all.
He uses a brilliant strategy of picking me off from a distance and we spend a couple turns with him shooting at me, trying to move my little Cru squad off the objective. It's a pretty darn good plan! I wish I'd thought of it and planned against it.
He does knock my guys off their objective and they move across the board. I took some friendly advice and moved back some, trying to protect the objective, and got blown up (except EC, who yet again refuses to die. He's all alone at the objective- but as an IC, he's not a scoring unit and can't help me win).
At this point, his second Wolf Guard squad is doing some sneaking of its own, using a building to keep out of sight.
My Termies and the Chappy start moving closer to his objective marker. They come out into the open and tada, my opponent has this fun surprise for them:
|That's a BFG, folks! |
The game ends at the end of turn five- my Termie squad isn't close enough to his objective marker to contest it, and EC can't hold mine, so victory is snatched away at the last moment.
Overall, this was a FUN! game. It may sound slow here, but I really had a good time. I learned a lot- especially when Righteous Zeal does and does not come into effect, and enjoyed a really nice time with a great opponent.
What I learned - this week, it was all "What I can improve on" lessons:
PAY ATTENTION TO DETAILS- Not having even a bolt pistol was hilarious, but truly not anything I care to repeat. I also had a turn where I forgot to move. Plus, EC in the "wrong" squad wasn't smart, either. Ugh.
YOUR OPPONENT WILL KNOW YOUR WEAKNESSES. Prepare for them, at least a little.
BT IS A ---MUCH!-- SHOOTIER ARMY THAN I THOUGHT. I need to learn how to use that to my advantage instead of being surprised by it.
About my opponent:
I could not have asked for a more fun guy to play against. He was truly a great opponent. He was very forgiving of me looking up the rules a lot, and offered me grace when I needed it- but he didn't do any "gimmes" or give me any kind of 'preferential' treatment.
I do want to win, but fairly.
Next week is 1000 points, and I am considering bikes, because MAN BT is SLLLLLLLLLLLLLOW.