Mouth is alive with juices like wine
And I'm hungry like the wolf
Stalked in the forest too close to hide
I'll be upon you by the moonlight side- Duran Duran, Hungry Like The Wolf
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Eile works at the Hedge Row, serving drinks to Simon, Reese, Calin and Waco over the course of the night. She then closes her shift, and heads over to the strip club to work a show.
The show's a rowdy one, with a customer spilling his drink all over her, and another getting very touchy. Eile calls the bouncers to keep the guy in line, and gets ready to go home. Before she changes into clean clothes, she's invited by a bunch of girls over to a local all-night restaurant. When Eile emerges from the changing room, the girls are gone. Eile takes it in stride, and struts her way to the restaurant, feeling flush with the rush of money and the sweet smell of emotions.
As she heads down the street, she hears a voice calling out to her to "watch out". She turns and sees Waco; but nothing else. He's acting jittery and weird, and keeps saying something about "gremlins" and them being "after" her. Eile's really not a bright girl, and she's in a spirited, social mood, so she invites them all along to whatever she's doing- she wants to party. She continues on to the restaurant, with Waco in tow. As she enters the restaurant, she sees the girls who ditched her earlier, trying to avoid her. She shrugs and sits down to eat.
As she's looking over the menu to order, Waco flips out- literally. He flips the table, hitting the one girl in the group of ditchers that was somewhat nice to her with the table settings. He grabs Eile by the arm and drags her out of the restaurant into the alley behind it. He's going on about the gremlins, and how they're everywhere- and they're interested in her. He keeps saying he sees them, and she doesn't. As this is going on, Waco asks her where she feels safe- a huge trigger for Eile's suspicions. She says she needs to call Terrance. As she turns to grab her phone and dial, Waco stabs her in the shoulder with a tranq gun, and she goes down. She drops the phone as the call is dialing, and the phone stays open.
When Eile wakes, she's in a grassy meadow leading up to a hunting lodge. She's being carried over Waco's shoulder, and being taken to what appear to be kennels. She screams and cries, and yells and defies, all to no avail- Waco is much stronger and tougher than she is. All her questions reveal her worst fears come true; being betrayed by someone in her close circle. No amount of convincing or pleading works, either- she's been taken back to Arcadia against her will; at Waco's Master's insistence. Waco was given a picture of Eile, with the words "We want the bitch" on the back. His Master(s) threatened Waco's human family- a wife and daughter. The mention of a child is the only thing that offers Eile any sort of tenderness for Waco, as she's been contemplating her ability to procreate quite seriously with a recent pregnancy scare on her mind courtesy of TK. (12 weeks of waiting for her cycle, but with negative results at every test.) She knows she's one of a very few Others who come back with the ability to have children (and she knows she's exceptionally fertile), but she doesn't know how this affects her being brought back; and not to her Own Keeper.
Eile soon finds out why, as she's drug to a bitching station and chained to the ground by a collar with three links, no room to move or struggle. She's transformed yet again- no longer a coyote, but more a beagle; or a hunting dog of some sort. She's mounted by a stud and forcibly impregnated- and the gestation is rapid and brutal. Within 4 hours of impregnation, Eile bears a litter of hobgoblins that claw their way out of her canal, and the process is begun again. Each 4 hours, Eile brings about a gorge of servants to Waco's Masters; she's bearing the soldiers of an army. Time is truly strange on the opposite side of the Hedge, and while 16 hours goes by in Arcadia, Waco returns to Austin in just 36 seconds.
In Austin, Terrance gets the phone call, which he knows is from Eile, but nothing is on the line except the sound of passing cars and random talking. The phone is then run over by a car, and Terrance is left confused. He quickly figures out Eile is not at The Hedge Row or their apartment, so he deduces she was at the strip club.
[The rest of this information is Terrance's story, but relevant to Eile.]
Terrance winds up in the alley behind the strip club, looking for Eile; and is confronted by a large number of gremlins. They surround him and tell him : "It was our job. He took her. She's been TAKEN. She's gone." Terrance asks a few questions, which the goblins generally answer; and then they start to pursue him. Terrance runs, and calls Avere. They agree to meet at the Hedge Row, and Terrance avoids a serious encounter with the goblins.
Once at the Hedge Row, Terrance and Avere find Duncan and Terrance relays the story as he knows it to both Duncan and Avere. Duncan catches on the word "taken" which was uttered by the goblins very seriously and they discuss the ramifications of that specific word among the Lost. As they are discussing this, Waco comes in, out of breath and quite beaten up. He tells them he saw Eile being taken, and he knows where she is, and that they jumped him, etc. With this last piece of news, Duncan is very concerned for Eile's safety and longevity. He impresses upon Waco, Avere and Terrance that he considers all the Lost that frequent the Hedge Row as family, and that everything possible should be done to help family. This is especially important to Avere, whom Duncan as adopted as a sister, and who has been searching for her family since she returned from Arcadia.
Avere and Terrance are vocal about doing anything and everything to get Eile back, and Waco goes along with them as they try to figure out how to rescue her. Avere calls the Omen pack, and calls in a favor. Ed feels more than compelled to help Avere, as it was at HIS direction that Avere was made a protected member of the pack. He agrees to meet her at the Hedge Row, and heads over in short order.
[He is sidetracked by something important, which allows for the situation at the Hedge Row to play out.]
Back at the Hedge Row, Avere, terrance and Waco head downstairs after talking to Duncan. As they head down, Terrance stops Waco and offers to help heal him. Waco accepts, and while Terrance bestows his contract of healing on Waco, he also uses Witches' Intuition, and discovers that Waco knows very precisely where Eile is, and he's hiding it from Avere and Terrance in fear of being discovered.
Terrance confronts Waco in front of a large crowd -many of whom are Avere's allies. Terrance is in a terrible wrath and is insistent that Waco is hiding something harmful. Avere trusts Waco, and doesn't understand Terrance's anger- until finally, Avere asks: Is what Terrance is saying true? Are you hiding something from us?
Waco answers, yes, he's hiding something. Avere continues: How do you know where Eile is? And Waco answers; "because I took her there".
Pandemonium ensues as Avere strikes at Waco with a wrench, and encourages several of her allies to do everything in their power to hurt (if not kill) Waco. She's infuriated that one of the Lost would betray another by continuing to obey their Keeper, and wants nothing but harm upon Waco. As this is going on, Terrance has grabbed Waco and wrapped him into a submission hold when Waco whispers something that stays Terrance's wrath. Terrance then grabs hold of a collar from around Waco's throat (which no one has noticed before) and starts trying to remove it.
The collar proves quite stubborn, and so Avere produces a unicorn's horn from her bag- something that she's used against Hedge crafted things quite successfully in the past. She stabs the collar, which opens up and grabs Terrance, wrapping around his hand. It begins to open a door, and is sucking Waco into the doorway- and Terrance feels the pull. Avere is trying to get him to let go, and Terrance panics and releases the collar. The collar sucks shut, pulling Waco into it like something out of a comic book, and the large group is left with no ideas on where Eile might be, or how to track her.
Terrance winds up in the alley behind the strip club, looking for Eile; and is confronted by a large number of gremlins. They surround him and tell him : "It was our job. He took her. She's been TAKEN. She's gone." Terrance asks a few questions, which the goblins generally answer; and then they start to pursue him. Terrance runs, and calls Avere. They agree to meet at the Hedge Row, and Terrance avoids a serious encounter with the goblins.
Once at the Hedge Row, Terrance and Avere find Duncan and Terrance relays the story as he knows it to both Duncan and Avere. Duncan catches on the word "taken" which was uttered by the goblins very seriously and they discuss the ramifications of that specific word among the Lost. As they are discussing this, Waco comes in, out of breath and quite beaten up. He tells them he saw Eile being taken, and he knows where she is, and that they jumped him, etc. With this last piece of news, Duncan is very concerned for Eile's safety and longevity. He impresses upon Waco, Avere and Terrance that he considers all the Lost that frequent the Hedge Row as family, and that everything possible should be done to help family. This is especially important to Avere, whom Duncan as adopted as a sister, and who has been searching for her family since she returned from Arcadia.
Avere and Terrance are vocal about doing anything and everything to get Eile back, and Waco goes along with them as they try to figure out how to rescue her. Avere calls the Omen pack, and calls in a favor. Ed feels more than compelled to help Avere, as it was at HIS direction that Avere was made a protected member of the pack. He agrees to meet her at the Hedge Row, and heads over in short order.
[He is sidetracked by something important, which allows for the situation at the Hedge Row to play out.]
Back at the Hedge Row, Avere, terrance and Waco head downstairs after talking to Duncan. As they head down, Terrance stops Waco and offers to help heal him. Waco accepts, and while Terrance bestows his contract of healing on Waco, he also uses Witches' Intuition, and discovers that Waco knows very precisely where Eile is, and he's hiding it from Avere and Terrance in fear of being discovered.
Terrance confronts Waco in front of a large crowd -many of whom are Avere's allies. Terrance is in a terrible wrath and is insistent that Waco is hiding something harmful. Avere trusts Waco, and doesn't understand Terrance's anger- until finally, Avere asks: Is what Terrance is saying true? Are you hiding something from us?
Waco answers, yes, he's hiding something. Avere continues: How do you know where Eile is? And Waco answers; "because I took her there".
Pandemonium ensues as Avere strikes at Waco with a wrench, and encourages several of her allies to do everything in their power to hurt (if not kill) Waco. She's infuriated that one of the Lost would betray another by continuing to obey their Keeper, and wants nothing but harm upon Waco. As this is going on, Terrance has grabbed Waco and wrapped him into a submission hold when Waco whispers something that stays Terrance's wrath. Terrance then grabs hold of a collar from around Waco's throat (which no one has noticed before) and starts trying to remove it.
The collar proves quite stubborn, and so Avere produces a unicorn's horn from her bag- something that she's used against Hedge crafted things quite successfully in the past. She stabs the collar, which opens up and grabs Terrance, wrapping around his hand. It begins to open a door, and is sucking Waco into the doorway- and Terrance feels the pull. Avere is trying to get him to let go, and Terrance panics and releases the collar. The collar sucks shut, pulling Waco into it like something out of a comic book, and the large group is left with no ideas on where Eile might be, or how to track her.
Whoa.
ReplyDeleteThat's, umm. Grim. I drifted away from this series for a while and come back to this? Impressed that your group can play out something like this semi-live (you do the semi-live thing, right?).
Grim is right, but it's certainly interesting.
ReplyDeleteVon: yes, semi-live. Obviously some of this is narrated to us, but almost all of the interactions are played out live.
ReplyDeleteYes, it's grim - and quite adult. I knew SOME (but not all) of what was going to happen. I knew I was going to get taken. The birthing of an army was news to me.
However, the ST is very good at touching on important elements of your character and turning them into the things you find most challenging.
The last session was very dark. My character had his orders and carried them out. If he knew what his masters plans were for Eile there is a very good chance he would not have carried them out. As things stand the next session should prove very interesting.
ReplyDelete