Wednesday, September 29, 2010

[HS6E] Hawaii Action (Session 1)

/Ribonucleic acid freak out, the power of prayer
Long halls of science and all the lunatics committed there
Robot Lords of Tokyo, SMILE TASTE KITTENS!/ Clutch, 10001110101

/What's The Hell's Going On Around Here?/ Suicidal Tendencies, You Can't Bring Me Down

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It's taken a lot of work to get used to this new life. Being heavy,being tough, being strong- I've adapted to those pretty well. Aside from not being able to surf anymore, not looking at hot girls is probably the strangest adjustment. This is Hawaii; I see them everywhere-bikinis all around. I'm just not interested in scoping them out. I mean, what's the point, given what I have at home?


Hawaii is my normal now. I'm shopping when things get weird.



[Diamond is at a local surf shop looking for some new outfits. While she is there, a large commotion strikes up outside the building. She decides to investigate.


Across the boardwalk, there's a guy trying to beat a hole into the side of a building. He's just a normal guy from all appearances, but he's whacking away at the building like there's no tomorrow. Diamond heads over to stop this course of events.]


I guess I'm what's called an “Ultra”now. It's hard not to be when I weigh 10 tons and it takes a blow torch to do any real damage to me. I know there are others out there. I just didn't know any were in Hawaii.


I was wrong.


[A large amount of Ultras are all at the same place at the same time. They all converge on the scene to stop the demolition crew. They're quickly contained, but these guys aren't quite right in the head. They're more like zombies than people. After a quick mop-up, more zombies are discovered further down the beach, assembling what appears to be a bomb.


After a few minutes of discussion, lead by Jerry Riggs, the group believes the device is a biological weapon of some sort. We decide to take it out to sea so it has less chances of hurting people. Steel Warrior escorts it out to sea, and manages to disable it (for the most part- a few drops of the liquid escape).


At this point, the local H.U.R.T. (Hyper/Ultra Response Team) guy (Agent Williams) shows up. He wants to take us down to his office, where he can talk to us away from the general public.


A short discussion and vague introductions happen. Phone numbers (or radio frequencies) are handed out. Nothing formal-just a general agreement that if more strangeness should occur, then we will try to help each other out.]


I guess my normal just got interesting.Why does interesting have to mean confusing?

3 comments:

  1. Sounds like a good intro to a Supers game. I like the little introspective / character moment for Diamond trying to get used to how things are now that she's an Ultra.

    Are you a veteran of the HERO System 6th Edition? Do you feel that it works great for the game?

    I've ran HERO 5th Edition, Revised and it was the best supers campaign I've run. I've yet to get any practical experience with 6E though.

    -Pointyman2000 / Life and Times of a Philippine Gamer

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  2. I'm a veteran Hero system player. My first game ever was Champions (3rd Ed). I've gone through most of the variations and learned to love them for what they are, with the exception of 5th/FRED. I didn't see enough changes to make it worth the hassle of changing, so while we own it, we ignored it for purposes of playing.

    I blogged about my initial reaction to HS6E here:

    http://aychplace.blogspot.com/2010/07/hs6e.html

    Since I've had a chance to play it, it has some things I've come to love about it. Combat, which has never been fast, moves much more quickly- the OMCV and DMCV are very helpful in this regard. I also like the formula for figuring to hit better- I don't know that it's different but it is certainly explained more clearly to me.

    Mixed bag for me: Buying every stat. It's got good reasoning behind it, but it's HARD to stop relying on breakpoints and mathhammer options.

    DCs can be handy or confusing, just depending on how they are used- the way my GM deals with them is pretty easy to grab.

    Hope you like the write ups- I plan for them to be an ongoing series.

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  3. Gotta agree about 6E (hey! that rhymes). I was a huge 4E player, stayed away from 5th. Was kind of scared about what would happen with 6th. Read a lot of stuff, then got a chance to play in a game. Now the only thing that frightens me about 6e is the price, but I am taking it one book at a time.

    Like your Intro/writeup. I really wish I had taken better notes. I'd like to do a "blog" type writeup from my characters point of view.

    Tom

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