Friday, August 27, 2010

I am in love...

I was browsing around at my FLGS and reading various Codex books for 40K when I happened across Black Templars.

Um... wow.

Not only are they gorgeous to look at, but they fit my playstyle as well. Fast, in your face, close quarters, no fear, no psyker, just balls to the wall kick ass.

It looks to me like I can just buy Space Marines and paint them up to their colors and then use the BT Codex for the most part. I might have to spring for an HQ model or two, but it doesn't LOOK like there's anything special or different about them that I need to worry about.

Pipe up if I'm wrong.

I think I hear my wallet whimpering.

6 comments:

  1. Your pretty close to right. Troops are basically marines for Initiates and Scouts for Neophytes. You will probably upgrade as you go, but it's a great way to start.

    Sword Brethren and vows are some of the coolest things about BT, and I think you'll have a lot of fun there.

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  2. Not to rain on your parade - but id like to make sure you know that they are one of the older codexes and often suffer from high points costs and comparatively low amounts of anti-tank.


    That said fritz from fritz40k makes them work, but he has a unique approach to it that isnt beginner friendly.

    Hopefully you like landraiders, because you're almost certainly pigeon-holed into using them.

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  3. That said, they are still pretty damn cool.

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  4. Older Codex might not be so bad. We have a Sisters player, a Chaos player and a sometimes-Necron player, so there's a good amount of "GW screwed me" going on. Expensive figs sucks but can be worked around.

    Anti-tank might be an issue if I get to the point of thinking that strategically (which I am not good at). Thanks for the pointers- it's nice to know what the issues are up front.

    I was looking more at bikes than Land Raiders... However I hear they are a pain to assemble.

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  5. I like that almost everything in the Templar codex can be used in the normal Marine codex. There are a lot of options in the Templar codex that are more expensive, but some others that are cheaper.

    The flavor of the army is what makes the codex for me. It's very "in your face" if you want it to be. I run my army as a very close-range shooty army with a big close combat squad in a Land Raider. It's a lot of fun to play, and can catch people unprepared to face an army that is good at shooting and then puts out that many attacks.

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  6. I've thought about having my Marines go the way of the Templars off and on but have never gone so far as to commit to it. They seem like a really flavorful and fun army to play, despite being outdated. If you go for it then I'd enjoy seeing what you think as I'm not sure many Templar players exist any more.

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