Monday, May 21, 2012

Pimpin': Headshots from the Heart


DaveG over at WargamingTradecraft.com is doing some awesome THIS SATURDAY!!



24 hour marathon of playing the video game Borderlands to raise money for the Childs Play Charity. The entire event will be broadcast online, hosted by more friends and volunteers.






But basically we’re asking for pledges on a per-headshot-kill basis, direct dontations, and / or offers to cover expenses for the event itself. (Such as equipment, streaming, etc)

As for a minature gaming tie-in, I’ve been sponsored by MiniWarGaming to paint 4-6 Borderlands themed miniatures (the 4 PCs, Moxxi and Marcus) with full Work-In-Progress shots over the next month and a half, to be auctioned off during the event. 

The WIP on those guys have been BONKERS. You should check them out and give Dave some love/cash/stuff for a great cause. 

Sunday, May 13, 2012

The Last One

For the most part, I try to be a relaxed and laid back person. I'm not a "princess" by any real stretch of the definition, and I laugh at fart jokes just as easily as the dudes around me.

I tend to get pretty fussy about birthdays. Mine in particular. I would love a giant surprise party, or a big day of being spoiled rotten with "all the things". I also love throwing birthday parties. I think a birthday is a reason to celebrate and adore planning. Whether it's cake and ice cream or LAN parties or strippers and booze, I want your celebration to be perfect for you. I love going all out and seeing smiles on my friends and family's faces on their special day. Unfortunately, most people I love are not real fond of big birthday things.




I am very easygoing about most other holidays. I have never been one of those 'decorate for every holiday' people. I try to find meaning in the everyday,but I still value certain special days. For the past few years, Mother's Day hasn't been that huge a production at our house. We've been busy growing our kids and our business, and time for celebrations (big or small) has not been our priority.




This year, our family has really felt those choices in stresses and pressures, and the need for employees and TIME AWAY from the store has been huge. We were all kind of coming apart at the seams, some more than others. We started spending more time together as a family, and as we did so, I started to become fully cognizant of the face that my kids are growing up.



My son is 18, and while he may not be ready to move out right this minute, that time isn't too far off. I rarely get maudlin, but I'm very aware that I may not have another Mother's Day with both my kids at home, and this might be the last one.

I'm taking just a little time to acknowledge that being a mom has been important to me, and I've done the best I can. Family *IS* a priority to me, and I'm working hard to be an awesome inspiration and model to these wonderful people I've been given the privileged to raise. I've got a lot more work to do, but thinking about this time ending has me a little rough around the edges.

TheBoy, Waylon, TheGirl and TheDude 

It's not quite over yet. I still have some awesome left in me. TheBoy, TheGirl and TheDude enjoyed going to the Hed2Hed Show a few weeks ago. I took my kids to a bar to see a metal show with their dad, for their dad's birthday. I was there for my son's first pit. I watched and laughed as he was offered a shot by the Jaeger Girls. I watched my daughter rock out, banging her fool head off. I saw both my kids look stunned at my reaction to American Head Charge (I think they thought I was going to humor TheDude. Hellz no, I wanted to see "Martin Cock" and "Mr. H.C. Banks III").

I have a few more surprises and a little more time with them- and even if it is "the last one", I'm going to enjoy this Mother's Day.

Wednesday, May 9, 2012

[Spin-Off Central] What Constitutes a Game?

I was going to review Hive, an abstract chess-like game that has been reviewed very favorably by lots of people I like.



The game looks cool and appeals to me due to the two player nature. It's portable and seems straightforward enough, and doesn't have any math or random elements- all of these were plusses in my book. 

So I busted it open and discovered that to ME; it's not a game. It's a problem that needs solving. It didn't have "rules", it told me what I could do with certain pieces. There weren't any examples of "how to play". It confused the crap out of me. I decided I was not smart enough for the game and put it away.

(I will be totally fair and let you know I will give it another try before completely writing it off.)

What's the difference between a game and a problem? To ME, the difference is games have rules. Especially with board games, there are clear sequences and operational things to do, with an end goal in mind.

Hive does things differently. It tells you "here are how things work", and then asks you - "how would you make X happen?".



Based on this specific understanding, at the moment, I don't consider Hive a game. I consider it a puzzle. I don't mind that, but it wasn't what I was expecting.

While I was thinking this little idea over, I came across this post and the conversation it generated. I was very taken by the comments made between Sandwyrm and CaulynDarr. Here's the part I found most compelling:


CaulynnDarr: Games on the other hand are math, cognition, and memory problems, with art supporting the implementation.

You can have great process and great products at the same time. Usually great process is the difference between having 1 great product and several great products. Process is often that thing at the end that sends the whole project back to square one if it needs it.

Actually McDonnell-Douglas had the better design, but got out lobbied by Boing and bought out. Though all three designs would be in the same shape now, due to the conflicting requirements.

 
sandwyrm   23 hours ago in reply to CaulynDarr

Don't be silly. Games are not about math or the technical stuff. They're about the experience. The interactions. Making the interactions of a game interesting and rewarding is just as much of an art as any film or video game. The technical stuff has to support an artistic vision, as Star Wars taught us so long ago. As Apple teaches us now. As Blizzard, id, and Valve prove every day.

Good processes require consistency and predicability. But creativity is never consistent or predictable. So you have to optimize on one or the other. You cannot have both together. Or both end up mediocre at best.


I know these guys were talking specifically about miniatures games- table top war games with figure soldiers and dice and whatnot. But the comment put me in mind of something Porky asked me a while ago:

What is a game?




I think I discovered that anything I will consider a game (at least a board game) has to have operational structure- who does what when; that's essential to me. I think that my tastes have shown that I want a combination of math and/or logic problems ALONG WITH the experience and the interactions for almost any OTHER kind of game.

What about you? What do you consider essential components to be considered a game? What turns you totally off? If you understand either answer, why are those your answers? I'd love to hear.



Monday, May 7, 2012

[Review] Tok Tok Woodman

So, TheBoy and I came upon this fun idea. We would play a bunch of games. We would have fun. We would learn more about the products we sell at the store, and I could review them for my little blog.

We started out innocently enough with the Axis and Allies game. That was a blast. We had so much fun playing that game. I think we will play it a few more times so that I can get a chance to win. (Fat chance, but chance nonetheless.)

We have tried a few games. We loved some and didn't like others at all.

Tok Tok Woodman is one of our perennial favorites.


This game is billed as a "dexterity game", which means it involves hand/eye coordination. This is something I am usually truly bad at, but I STILL love this game.

It's more like a twisted version of Jenga than anything else.


The premise of the game is that you have a tree that you are trying to cut the "bark" off of without knocking any of the wood out from the base of the tree.

You do this with an axe, of course.


The axe pictured is actually from the expansion, but you get the idea. (Yes, there is an expansion. It's just as fun as the original!)  You tap the tree three two times, trying to knock the bark off but leave the discs of wood intact. Every piece of bark is worth points, while the wood COSTS points. Whoever ends up with the most points wins.

I have to say that for me, the largest portion of this game's appeal is how ramped up TheBoy gets. He is absolutely like a little kid, being given permission to break stuff. With an axe. (Yes, it's a little plastic axe, but it's an axe.)

I have sold this game on numerous occasions as a "party game". It's a great icebreaker or timewaster, without any complex strategy or overall need for thinking. It's just silly. The best part of the party game is that if you add drinking, it just gets sillier. I can only imagine making shots a part of this game.

There's no real rules breakdown, or complaint about pieces, or discussion of confusing something or other. This game is straightforward, and fun. It's even better when the folks you play it with understand it is meant to be silly, and get into it with the over the top actions (and reactions) to make it more entertaining.

The only downside I can think of is that if you like a serious, intelligent game, this isn't it.

I think you should play this game, and enjoy some good laughs.

Sunday, April 29, 2012

Please pardon me, I am a dummy

I somehow managed to post my rough draft and notes to myself for a future article.

Sigh.

Moving on.

Thursday, April 26, 2012

[RPG][WOD] Playing with people smarter than yourself


I’ve been playing WOD for a while, and depending on the genre, done very well or been totally overwhelmed.  Right now, I’m  having fun, but I’m petrified that I will mess things up.


I completely admit that while Werewolf SEEMED fun at the time I was playing it, and it offered me a sense of liberation and freedom, it was wrong for the kind of player I am.
Werewolf relies a great deal on the ability to make decisions, and expects a strong sense of self from the player. At the time I was playing Jak, I was emotionally lost and had no idea who I was personally. Jak certainly knew himself, but I as the player squashed many of his impulsive choices for fear that indulging them would be doing something “wrong” or due to a lack of confidence in my own decisions. 
(example: Jak was without an alpha or direction for a very long time. In that time, he took two new Uratha into his home and taught them Uratha rules and culture, offered them spiritual advice while providing  them shelter and food.  Jak’s patience was wearing thin and he wanted to push to be declared alpha. I didn’t pursue this because I didn’t want to be “too aggressive” or too demanding of my ST.  My ST later revealed to me that he responds well to decisiveness; and especially so when that decisiveness comes from a werewolf player.)
Changeling was much more my speed- it was very oriented towards a social personality, which is definitely more like my own self. Eile was an intensely social creature, dependent on interactions and emotions to survive and prosper. At the time, I was playing with people who were easy for me to be social with, and with whom I had many ties that helped me touch on emotional responses. Despite playing a character that was “disconnected” and without a home or family, I was able to build those elements inside the game for her, based on my personality and understanding of how the system was supposed to work for Changelings.  Changeling seemed “natural” to me, and I strongly miss playing in that environment.


Vampire is a system I played previously and strongly enjoyed. I felt confident based on previous experience and general interest that I would do well as a Vampire this time around.  I found out through trial and much error that the  NPC Vampires in this makebelieveland are the power brokers, movers and shakers; and thus, are MUCH smarter than myself.  
I have discovered that I don't think in the same way as my ST. He thinks in very divergent ways, and I think pretty directly. My ST's ideas and imaginations are far more creative, hidden and agenda-oriented than mine, and I "miss" many of the hints and plots that exist in the game. 
I have been kind of lucky, because I have been playing with a guy who has incredible knowledge, wisdom, insight and understanding of both the game and the themes in it. His talent has shielded me (and my character) from my own lack of anything remotely like ability. This was made obvious during our last game session, when a ruse that had been perpetrated against all the Vampires for a very long time, and he was the only character (or player)  to see through the illusion. 
Playing with those smarter than yourself is a tricky thing. You have to be able to offer enough "something" to be seen as worth keeping around, but you have to (and should) use their preeminence to your advantage (mostly so you don't die). 


Making allegiances in game is usually direct (except as Vampires, who are strongly encouraged NOT to trust each other) and easy. Not so with Vinnie, who has an agenda and isn't telling anyone about it. This game is full of consequences, and the consequence of not directly making allies is you don't have the support network that other players might. 


The events of last session were a culmination of several sessions' worth of back work; and a lot of hammering out things in character so that the PCs involved would not kill each other. There was a time when Vinnie actually had very strongly worded suggestions to kill another PC, and he had the plan to do so, but that time has passed. Getting Vinnie to a point where he either had faith in or trusted said PC took a lot of roleplaying; with a guy that is a million times smarter than me. 








I forgot to take notes for a lot of it, which stinks, because I know he gave me information I can use. I also forgot to do any kind of defensive work (plausible deniability is a wonderful thing) and it will come back to haunt me very soon. 


But that's the joy of playing with (and sometimes against) those that are just more talented at the game than you; you learn what your failures are and maybe learn how to grow past them. 


Any of you out there have people in their groups that are smarter than you? If so, how do you deal with, learn from and encourage them? How do you fail? What helps you not feel so bad? 

Monday, April 23, 2012

[Review] GW's How to Paint Citadel Miniatures Book/DVD

I am probably the perfect customer for this product. I'm a casual painter with absolutely no real training. I taught myself, but I have a notoriously heavy hand and I find my work to be sloppy, grungy and just plain messy. If anyone needs help learning to paint, it's me.


A sample of my work. 


I love products like this, with step-by-step PICTURES of how those guys behind the curtain accomplished their magic. I bought the Privateer Press DVD as well, and watched it several times in the vain hope that talent would be transmitted through the screen to my feeble self.

I really enjoyed the P3 video, but I thought it went a little fast and missed some vital "up close" materials a NEW painter would want to see. Not so with the GW book. I've only browsed through it a few times and quickly gone through the DVD, but I can tell you that I will be checking both out over and over again.

So here's a look at the actual book:




It's got a "kickstand" or easel that's intended to help the book stand up right in front of you was you paint. The pages are magazine thickness and glossy, and spiral bound to make flipping to a specific page a breeze, with no worries about breaking your binding or pages falling out.


There are several sections of the book that I found super helpful, and others were "meh". The only issue was sometimes these were on the same page!

Warning! Blurry Pic. 

This example is from the "Shades" page. They show 3 examples of using their shades products. Example 1 is super clear about what they used and where. Example 3 is also perfectly clear- what shade was used, how much, and why. Example 2? VAGUE AS HELL. It also had a small box of text about "how much is too much" that I found to be counter-intuitive for a beginning painter, advocating a "laissez-faire" attitude on washes. For a beginning painter, this was not helpful. However, it's countered by two great samples, so it works out to be a "meh" for me.

I have only checked out two sections of the DVD so far. One was the "Basecoating" section, and the other was the "Glazing" section. The Basecoating section has been super, super informative for me already. Just by watching the demonstrated watering down technique, I can see where I have room to improve. (Uh, that would be everywhere, folks!) I also saw how OTHER people hold their brushes and their approach to the model that has given me a hint that maybe more is NOT better after all.

The glazing section was incredibly cool for me. I truly enjoyed seeing ways to add depth and intensity to models- it was sort of like watching someone get their hair glazed... but with models. (Dudes, ask your lady people about hair glaze. It's awesome.) I want to try it (someday).



The DVD comes right IN the book- no weird sleeve or taped in envelope to lose. 

I've had a couple people in the store balking at the price. I can understand the concern, as it IS spendy. I did (and will) point out to those that are concerned on cost that I GLADLY spent $25 for the P3 video, used it over and over and over; and find the GW Guide to be FAR superior. It is well worth the money to me, especially with the well designed format and obvious THOUGHT that was put into how someone might want to use something like this.

The breakdowns and sections on each step of the modeling process inside the book are full of tips that I found very helpful (along with an interesting outright admission that FINECAST products are prone to warping and bubbles from the injection process), making the book more than a "painting guide". It's a great primer and starting point for a beginning or inexperienced hobbyist.

For the more advanced model enthusiast or painter, this product is a little tougher to see as useful. I didn't see anything "to write home about" unless the start-to-finish army guides are your thing.

Just having this book out and open ALMOST makes me want to break my models out again to start painting... which could well be worth the $50 price tag if it means my procrastinating streak is broken and I get SOMETHING done!

So there you have my take on it- I found it useful and will use it a lot, assuming I get back to painting. It is intended for a starting or inexperienced painter, but it's a well made product with thoughtful touches throughout to make a good, solid and useful tool for someone without a good painting background.