tag:blogger.com,1999:blog-356241226024929790.post7413828670485556566..comments2023-05-13T05:56:33.773-05:00Comments on World of Wonder: Interview for HOP-TheDudeLoquacioushttp://www.blogger.com/profile/01667591498679385934noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-356241226024929790.post-62647719329322717192012-04-03T15:11:16.531-05:002012-04-03T15:11:16.531-05:00The thing, I think, with Warhammer is that it had ...The thing, I think, with Warhammer is that it <i>had</i> its complete overhaul, it <i>was</i> about as good as it was going to get... and then it needed to be trashed again in order to push the pendulum and get the purchase cycle moving.<br /><br />I've written at length elsewhere on the issue I have with the industry-company-livelihood model of game development. The people who are developing games 'right' are people like TheDude here who develop more than one, who build something and make it work and accept that it's finite and that they're going to have to come up with something <i>else</i> one day. The systems that have gone through so many editions were either busted in the first place, took a few goes to get right, or were deliberately pitching different flavours of 'wrong' at varying times to target varying audiences. I still maintain that the only thing Wizards have ever done 'wrong' vis-a-vis D&D was not keeping every version of the core rules 'live' in terms of being on sale - no edition of that game pleases everyone but almost everyone can find something to like about <i>one</i> of them. But that's the Model again - one current edition, invalidated by the next one, keep those units moving...Vonhttps://www.blogger.com/profile/12583821960347555993noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-88720987219103560672012-04-03T14:21:20.098-05:002012-04-03T14:21:20.098-05:00Bring out the D12s!!!
tomBring out the D12s!!!<br /><br /><br />tomAnonymousnoreply@blogger.com