tag:blogger.com,1999:blog-356241226024929790.post416689240994319260..comments2023-05-13T05:56:33.773-05:00Comments on World of Wonder: [40K] SW/SW vs BT/GKLoquacioushttp://www.blogger.com/profile/01667591498679385934noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-356241226024929790.post-81724333181395144472011-04-29T14:41:17.584-05:002011-04-29T14:41:17.584-05:00Keep at it and you'll eventually be able to ev...Keep at it and you'll eventually be able to evaluate the battlefield at a glance. Doing timed tournaments is great for it, as well as thinking on the fly.<br /><br />Armies with a low model count that are hard to remove are great at annihilation, at least in not giving up many (or typically easy), kill points, like a unit of 10 Terminators. Armies that field a lot of fragile models tend to not do well, like my Speed Freek Orks with all their AV10 open-topped vehicles.Thorhttps://www.blogger.com/profile/04437070475561268098noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-91568872366995374522011-04-27T21:36:04.958-05:002011-04-27T21:36:04.958-05:00It was capture & control? Crap. See? I'm s...It was capture & control? Crap. See? I'm still new. <br /><br />No, what I meant about Annihilation was: it was my opinion that you & T had so many bodies there was no way that we could kill enough to win. I didn't think of it in the reverse, number 1. And number 2, I am still new enough not to understand that a lot of models in Annihilation could be a GOOD thing. I just don't see that far ahead.Loquacioushttps://www.blogger.com/profile/01667591498679385934noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-4696897058874933012011-04-27T20:56:10.280-05:002011-04-27T20:56:10.280-05:00Well, both of our armies are big into the whole &q...Well, both of our armies are big into the whole "purity seals" things, so we have proof of "nice" status :-)Paul Chappellhttps://www.blogger.com/profile/04800315555473550635noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-2401899406637214112011-04-27T13:49:41.723-05:002011-04-27T13:49:41.723-05:00Well, Joe and I play youse people next week.
Got ...Well, Joe and I play youse people next week. <br />Got a list built. Checking it twice (at least). Gonna find out who's naughty or...never mind.<br />TomAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-21363201081251638782011-04-27T13:36:34.487-05:002011-04-27T13:36:34.487-05:00:-) Yes, Seize Ground would have been the worst f...:-) Yes, Seize Ground would have been the worst for us as we'd likely have 2 objectives at best since we only had 2 Troops to start with... Clearing/contesting the rest might have been difficult if they were spread far apart. I think Loq meant you lads would want to re-roll the kill points mission as you had so many KPs out on the table that tabeling us would have been your only real hope of winning... Unsupported Grey Hunters are really not that difficult to move off of objectives given a serious enough force coming at them, and I had that force I think... <br /><br />Knowing that we'd at worst draw came from knowing that we had a Land Raider full of Troops, a Razorback with troops and a boatload of "Heavy Support" (not "HS" like in the codex, but DNs, DKs, etc...) sitting there that they would have to be extraordinarily lucky to dig us out. I had no intention of simply GIVING them their own objective, and assumed correctly that the DK and Purifiers (reinforced with the Inquisitor and BHC) would be able to take and hold their objective... "Contest" actually as they were not "Troops", but they killed everything "Wolf" near the objective to deny it to them. If that element failed, or they kept a significant force back to hold their own objective, I would not have bothered sending a major assault element over there, just sit tight on our own objective for the draw... Note, from the beginning, they had no troops on the objective, and we had 2 on our own... Since they moved all of their troops against us, they never really controlled their own objective. The Strike Squad (normal "line squad" of Grey Knights) had the Warp Quake preventing a drop right onto the objective or eve close really, allowing our superior firepower (locall there at least) to deal with anything that dropped even close... Have to say, the Dreadknight was also quite handy there... The flamer on him might not stay, I'm not sure it has actually killed anything thus far... But his DN CCW fists... :-) Jumping monstrous creature is good as a roving defense/ strong safety for the list...<br /> <br />My list was slightly different, I had to give up the TLLC on the Razorback to fit in what I was wanting, specifically the Vindicare assassin :-)Paul Chappellhttps://www.blogger.com/profile/04800315555473550635noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-71441056193222872642011-04-27T11:52:00.688-05:002011-04-27T11:52:00.688-05:00It was a fun game. Actually, annihilation would ha...It was a fun game. Actually, annihilation would have been even better for you. We were giving up SOOOO many kill points that it could have gotten to the point of tabling you and still not being able to win. If we had played Sieze ground instead of Capture and control it could have been a little different since we had a lot more troops than you and we might have been able to hold more.FunDavehttps://www.blogger.com/profile/15787495897539100323noreply@blogger.com