This is where I'll post links, information and advice for Black Templar players.
But really and truly, Marshal Laeroth does the best BT for beginners out there. His Black Templars 101 is ESSENTIAL reading for anyone wanting to build a Crusade.
Rites of Battle has an incredible array of fantastic information for a new BT player as well.
Nikephoros, besides being a fantastic troll, is not a shabby source of wisdom on the Emperor's Chosen at all.
Friday, January 28, 2011
Black Templar
Labels:
40K,
beginner's project,
Black Templars,
blogging,
community,
help
Thursday, January 27, 2011
Vacation, sort of
I am off for the next four days, doing something fun. I have a post or two scheduled for the time I'm away, but I'm taking a much needed break for just a little while.
I did an update to The Beginner's Project- It's starting to look more like a project and less like a 3rd grader's scrawl.
Be well,
Lo
I did an update to The Beginner's Project- It's starting to look more like a project and less like a 3rd grader's scrawl.
Be well,
Lo
Wednesday, January 26, 2011
[Birthday] Contest!!!! Update
Hey guys & gals,
I've gotten yet another fantabulous entry for the contest this past week. The prize support pool just got better due to the generous support of another job, and I'm cruising along until the day I get to announce the winners.
I'll be back next week with a sneak peek at the prizes. You won't want to miss out!
REMINDER- Entries are due by 10:00AM Saturday, February 12, 2011 don't be late!
I've gotten yet another fantabulous entry for the contest this past week. The prize support pool just got better due to the generous support of another job, and I'm cruising along until the day I get to announce the winners.
I'll be back next week with a sneak peek at the prizes. You won't want to miss out!
REMINDER- Entries are due by 10:00AM Saturday, February 12, 2011 don't be late!
Tuesday, January 25, 2011
[RPG] Development
A friend of mine and I are both working on an RPG setting. We both have worlds that lend themselves to fast, flexible and probably easy systems like Savage Worlds. We both have magic, technology and otherworldly stuff going on in our games.
Out settings have a vastly different feel to them- his is very Wild West and mine seems more fantasy. I find this particular fact extremely odd as I really don't like fantasy very much and I can't fathom where this idea took root in my head as the soil for it to grow in is pretty sparse.
Why I'm developing a strange combination of fractals and fantastical action is beyond me- but I know it's what is brewing in my head. I've come across ideas that work slowly, and I am in no rush. This idea has already been in the works for more than 2 years. A little more time won't hurt.
My idea isn't even finalized enough to have a summary statement, where my friend's idea sounds almost complete. He's got an incredibly creative concept and he's been able to express it eloquently and definitively. My idea is still in the "squishy development stages"; and takes on the shape of things around it pretty easily.
I find it interesting to see how these two ideas have moved along in their development stages, and I like comparing notes - it's sort of like raising a baby. The overall outside is the same- but how it grows and becomes more sophisticated and defined is all independent and unique.
My friend and I are asking a lot of questions. So I have some for you-
How do your games develop? Do you share notes? What things inspire you to grow your settings? What makes a fascinating concept work for you and how to you cultivate it?
Out settings have a vastly different feel to them- his is very Wild West and mine seems more fantasy. I find this particular fact extremely odd as I really don't like fantasy very much and I can't fathom where this idea took root in my head as the soil for it to grow in is pretty sparse.
Why I'm developing a strange combination of fractals and fantastical action is beyond me- but I know it's what is brewing in my head. I've come across ideas that work slowly, and I am in no rush. This idea has already been in the works for more than 2 years. A little more time won't hurt.
My idea isn't even finalized enough to have a summary statement, where my friend's idea sounds almost complete. He's got an incredibly creative concept and he's been able to express it eloquently and definitively. My idea is still in the "squishy development stages"; and takes on the shape of things around it pretty easily.
I find it interesting to see how these two ideas have moved along in their development stages, and I like comparing notes - it's sort of like raising a baby. The overall outside is the same- but how it grows and becomes more sophisticated and defined is all independent and unique.
My friend and I are asking a lot of questions. So I have some for you-
How do your games develop? Do you share notes? What things inspire you to grow your settings? What makes a fascinating concept work for you and how to you cultivate it?
Labels:
blogging,
community,
development,
RPG
Sunday, January 23, 2011
[Weekly Whimsy] Girlie
[Welcome to Weekly Whimsy! Girls are great, gregarious, gorgeous, goofy, giggly, gifted and good. Also aloof, affronted, accusatory, annoying and angry- at times.]
-hopefully not too 'girlie' - Entrant, In my contest
-------------------------------------------------------------------------------
I found it more than a little telling that a stranger- someone who has seen my personna only via electronic words- could completely understand that I am not, nor do I LIKE, "too girlie".
The rest of my ramblings can be seen at House of Paincakes.
-hopefully not too 'girlie' - Entrant, In my contest
-------------------------------------------------------------------------------
I found it more than a little telling that a stranger- someone who has seen my personna only via electronic words- could completely understand that I am not, nor do I LIKE, "too girlie".
The rest of my ramblings can be seen at House of Paincakes.
Labels:
gender,
weekly whimsy
Saturday, January 22, 2011
[WOD] Austin Tales (1): The Vigil
Up at dawn. Head to Sand's. Work on adaptation again. Leave and head to the Row. Up the stairs (man, my ass is going to look nice), unlock the door.
Inside, he's on the bed, under the sheets. I sit next to him and keep hold of his hand, thinking of anything but the future.
He neither breathes nor rots- in complete stasis. This idea is so foreign to me I just don't understand. I keep hoping something will change, but it doesn't.
Time to head downstairs to tend bar. I lock the door behind me as I slip it shut.
After my shift, back upstairs and wait the night away, holding his hand as nothing changes.
Weeks of this and time starts to blur on itself - I'm no longer sure how long I've been waiting. I've been waiting and the answer is always the same. There's never any change.
Is this still Austin? Have I gone back by mistake? Is this an even worse torture than never having something to hold onto?
I leave Sand's and head to the Row. I head up the stairs (yeah, I'm rocking a smaller size jeans) and unlock the door.
He's not there.
I check the window, look for mirrors (they're sneaky), check for trapdoors. Nothing.
He's not there.
Faster than I can believe, it's time to work the bar. I head downstairs, with nothing but bees in my head. I work, considering options and adaptations.
A man comes in the bar, and he asks for the usual. His voice sounds familiar, but I can't place him. He talks, and it becomes clearer- it's him; just different.
Did he go over, and come back changed? Is this where my world starts turning?
He's bewildered and babbling, and out pops a word I've heard; but never from him: wife.
He's not there.
Inside, he's on the bed, under the sheets. I sit next to him and keep hold of his hand, thinking of anything but the future.
He neither breathes nor rots- in complete stasis. This idea is so foreign to me I just don't understand. I keep hoping something will change, but it doesn't.
Time to head downstairs to tend bar. I lock the door behind me as I slip it shut.
After my shift, back upstairs and wait the night away, holding his hand as nothing changes.
Weeks of this and time starts to blur on itself - I'm no longer sure how long I've been waiting. I've been waiting and the answer is always the same. There's never any change.
Is this still Austin? Have I gone back by mistake? Is this an even worse torture than never having something to hold onto?
I leave Sand's and head to the Row. I head up the stairs (yeah, I'm rocking a smaller size jeans) and unlock the door.
He's not there.
I check the window, look for mirrors (they're sneaky), check for trapdoors. Nothing.
He's not there.
Faster than I can believe, it's time to work the bar. I head downstairs, with nothing but bees in my head. I work, considering options and adaptations.
A man comes in the bar, and he asks for the usual. His voice sounds familiar, but I can't place him. He talks, and it becomes clearer- it's him; just different.
Did he go over, and come back changed? Is this where my world starts turning?
He's bewildered and babbling, and out pops a word I've heard; but never from him: wife.
He's not there.
Labels:
character development,
CtL,
Eile,
WOD,
writing
Terms
Here you should find a list of common, across the board terminology. Please ask if you have questions. Also feel free to add any you think should be included but are not.
H2H or HtH is hand-to-hand (combat)
=I= is the Inquisition (quite clever, that one!)
chimeltavets (or variants thereof) describes IG veterans in chimeras armed to the teeth with meltaguns
FNP is Feel No Pain, which is a
USR, or a Univeral Special Rule (from the main rulebook); many of these are abbreviated.
FOC is the Force Organisation Chart,
WAAC is 'win at all costs',
RAW is 'rules as written' as opposed to
RAI which is 'rules as interpreted'.
++ is short hand for invulnerable save.
++ for a save also can be an Orwell reference. In Newspeak a thing can be "doubleplus good". So a 3+ save is good, but a 3++ is obviously even better. ;)
Aka, 3+ saves can be negated with AP, 3++ however is an invulnerable.
Check out the entirety of THIS post if you are an Imperial Guard Player!
H2H or HtH is hand-to-hand (combat)
=I= is the Inquisition (quite clever, that one!)
chimeltavets (or variants thereof) describes IG veterans in chimeras armed to the teeth with meltaguns
FNP is Feel No Pain, which is a
USR, or a Univeral Special Rule (from the main rulebook); many of these are abbreviated.
FOC is the Force Organisation Chart,
WAAC is 'win at all costs',
RAW is 'rules as written' as opposed to
RAI which is 'rules as interpreted'.
++ is short hand for invulnerable save.
++ for a save also can be an Orwell reference. In Newspeak a thing can be "doubleplus good". So a 3+ save is good, but a 3++ is obviously even better. ;)
Aka, 3+ saves can be negated with AP, 3++ however is an invulnerable.
Check out the entirety of THIS post if you are an Imperial Guard Player!
Labels:
40K,
beginner's project,
com,
helping others,
Terms
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