tag:blogger.com,1999:blog-356241226024929790.post4955718906269240786..comments2023-05-13T05:56:33.773-05:00Comments on World of Wonder: [RPG] A New Direction?Loquacioushttp://www.blogger.com/profile/01667591498679385934noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-356241226024929790.post-56326338014802878082011-08-03T03:35:18.872-05:002011-08-03T03:35:18.872-05:00Playing with passion it is one component. Having f...Playing with passion it is one component. Having fun while finding out strategical tactics works even better. GM is at sight.buy aion accounthttp://www.buyaionaccountsforsale.comnoreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-65043207559918816922011-06-26T20:33:41.932-05:002011-06-26T20:33:41.932-05:00I never make elaborate plans for the gaming sessio...I never make elaborate plans for the gaming sessions that I run. I develop a central theme and a couple of side plots, and I wing the rest.<br /><br />TomAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-7868444770337710112011-06-25T22:21:54.054-05:002011-06-25T22:21:54.054-05:00"I’m not a team player- at least, not in an R..."I’m not a team player- at least, not in an RPG. I tend to play characters that have a “hidden agenda”, who like to work behind the scenes, and who are tight-lipped about their motivations."<br /><br />Egad, as a player these sorts can drive me crazy, and probably not for the reasons you would think.<br /><br />I don't care about them having other agendas, as long as they don't run counter to mine or the group's. <br /><br />It's not even necessarily the secret part. Again, if it's a secret that doesn't affect us, who cares?<br /><br />It's that it lowers my esteem for that character that I otherwise could consider smart and competent. If it's early in the campaign, individual goals may not come up. But once enough time has passed and bonds have formed, it seems stupid not to share. You run around with a bunch of kick-@$$ folks who regularly risk their lives for you and you've decided NOT to tell them about your problem/plan? That's insulting, and your inability to believe we would commit to your goals puts your commitment to our goals in question. In a good team, individual goals BECOME team goals.<br /><br /><br />"I excel at making others look good. I’m absolutely best when helping others bring out whatever works of art, creations of excellence and genuine inspirations might lie inside them. I’m an excellent muse, the wind that pushes others into greatness."<br /><br />See, now this part makes me think that you ARE in fact a good team player. And would be a good GM. Know what the players/characters want to do and help set those situations up for them to take advantage of.<br /><br /><br />"I’m interested in learning how to “organize people” for some of my professional goals. The ability to get 6-8 people to follow direction, cooperate and perform team activities for 4 hours at a time could be a great asset in some of the fields for which I have interest."<br /><br />For this, your laboratory should be your fellow players, as a player. Take charge, get things done and moving forward. You can be formally in charge, but even if you're not you can do this. As a GM, once you've gotten people to agree to play, agree on a game, show up, make suitable characters, and pay attention your work as far as organization is pretty much done. It's good practice, but that's the completion of the project. How organized the characters want to be in-game is their job. IMO, etc.<br /><br />Good luck!sonsoftaurushttps://www.blogger.com/profile/08466971377569066201noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-68567112705285600292011-06-25T19:11:32.203-05:002011-06-25T19:11:32.203-05:00My number one advice to anyone wanting to GM is to...My number one advice to anyone wanting to GM is to simply give it a try. The second is not to expect perfection. Ever. Try and try again, as the saying goes. Game mastering isn't black magic or quantum physics. Just do it :)<br /><br />Also, don't over-plan your first games. Leave some room for yourself to maneuver, and adjust your prep-level as you start to find your form.<br /><br />As for overthinking shit, that's all well and good, as long as it doesn't lead to inertia.Haraldhttps://www.blogger.com/profile/09864029225698561023noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-59525081170928030502011-06-25T10:11:29.077-05:002011-06-25T10:11:29.077-05:00I suggest you prepare a short adventure (one or tw...I suggest you prepare a short adventure (one or two sessions) and run it. Better yet, offer to run it in say...two weeks, THEN prepare the adventure. That will keep you from over thinking it too much.<br /><br />Keep the scope of the adventure and the size of the party small. Like maybe 3 players, a map, and a couple of pages of description.<br /><br />If the game goes well, you can expand it. If it goes badly you can fix it or junk it and try again.retrorpghttps://www.blogger.com/profile/06370123449590554509noreply@blogger.comtag:blogger.com,1999:blog-356241226024929790.post-19799817513510944472011-06-25T10:00:58.666-05:002011-06-25T10:00:58.666-05:00All the best GMs are sneaky buggers. It unnerves ...All the best GMs are sneaky buggers. It unnerves me how much Star Wars d20 time I spend creating increasingly elaborate safety mechanisms for my droid and his owner, and how many of those involve betraying their ostensible colleagues to someone or other...Anonymousnoreply@blogger.com